public EntityHttpResponse Register(string email, string password, string username) { IUser user = null; StringBuilder error = new StringBuilder(); user = _usermanager.Get(x => x.TagName == username); if (user != null) { error.AppendLine("Denne brugernavn er allerede i brug"); } user = _usermanager.Get(x => x.Email == email); if (user != null) { error.AppendLine("Denne email er allerede i brug"); } //todo: Check om Password kvalitet er god nok if (user != null) { return(new EntityHttpResponse(System.Net.HttpStatusCode.BadRequest, error.ToString(), false)); } else { try { User newuser = new User() { TagName = username, Email = email, Password = password, }; newuser.Team = TeamMethods.CreateFinishedTeam( newuser, _teamManager, _stadiumManager, _playerManager, _playerskillManager, _nationManager //_coachManager, /*_coachSkillManager*/); _usermanager.Add(newuser); _usermanager.Save(); } catch (Exception E) { return(new EntityHttpResponse(System.Net.HttpStatusCode.InternalServerError, "Der kunne desværre ikke oprettes en forbindelse til databasen. Prøv venligst igen senere.", false)); } return(new EntityHttpResponse(System.Net.HttpStatusCode.NoContent, null, true)); } }
public static void Postfix(ref Respawning.SpawnableTeamType __result) { try { if (!Instance.EventHandlers.HasReference) { TeamMethods.RefNextTeamSpawn(__result); } } catch (Exception e) { Log.Error(e); } }
public TeamController(CityCheckContext context) { this.context = context; this.teamMethods = new TeamMethods(context); }
public static void SetAdvancedTeamSubteam(this Player ply, AdvancedTeam team, SubTeam subclass, bool KeepInv = false) { TeamMethods.ChangeTeam(ply, team, subclass, KeepInv); }
public void OnRespawning(RespawningTeamEventArgs ev) { if (ev.IsAllowed == false) { return; } // Need this, because ev.Players isn't working for methods List <Player> tempPlayers = new List <Player>(ev.Players); if (teamedPlayers.Count == 0) { TeamMethods.RemoveTeamReference(); return; } if (ForcedTeam && HasReference) { ForcedTeam = false; ev.NextKnownTeam = chosenTeam.SpawnTypes.FirstOrDefault(); if (assemblyUIU) { if (Methods.IsUIU()) { Methods.SpawneableUIUToFalse(); } } if (assemblySerpentHands) { if (Methods.IsSerpentHand()) { Methods.SpawneableSerpentToFalse(); } } } if (ev.NextKnownTeam == Respawning.SpawnableTeamType.NineTailedFox) { respawns++; } if (assemblyUIU) { if (Methods.IsUIU()) { if (plugin.Config.DominantPlugin) { Methods.SpawneableUIUToFalse(); } else { TeamMethods.RemoveTeamReference(); coroutineHandle.Add(Timing.CallDelayed(0.2f, () => { Extensions.SetAdvancedTeam(tempPlayers, Methods.UiUTeam); })); return; } } } if (assemblySerpentHands == true) { if (Methods.IsSerpentHand()) { if (plugin.Config.DominantPlugin) { Methods.SpawneableSerpentToFalse(); } else { TeamMethods.RemoveTeamReference(); coroutineHandle.Add(Timing.CallDelayed(0.2f, () => { Extensions.SetAdvancedTeam(tempPlayers, Methods.SerpentHandsTeam); })); return; } } } if (!HasReference) { TeamMethods.RefNextTeamSpawn(ev.NextKnownTeam); Log.Debug("Possible admin spawn due to No Team Reference yet", this.plugin.Config.Debug); } latestSpawn = chosenTeam; spawnableTeamType = ev.NextKnownTeam; if (chosenTeam != null) { Log.Debug("Spawned " + chosenTeam.Name, this.plugin.Config.Debug); coroutineHandle.Add(Timing.CallDelayed(0.01f, () => TeamMethods.ChangePlysToTeam(tempPlayers, chosenTeam))); if (Rand.Next(0, 100) <= chosenTeam.CassieMessageChaosAnnounceChance && ev.NextKnownTeam == Respawning.SpawnableTeamType.ChaosInsurgency) { Cassie.DelayedGlitchyMessage(chosenTeam.CassieMessageChaosMessage, 0, 0.25f, 0.25f); } } TeamMethods.RemoveTeamReference(); }