예제 #1
0
파일: TeamTarget.cs 프로젝트: kyranitar/gaf
    /// Finds the nearest target to the given position.
    /// Returns null if no such target exists.
    public GameObject FindNearestTarget(Vector3 to)
    {
        float      minimumDistance = float.PositiveInfinity;
        GameObject result          = null;

        // Loop over every ship, checking if this missile is targeting their team.
        // TODO: Also loop over space-flares! Possibly by marking flares as your team.
        // TODO: Seperate missiles and ships, so flares can work properly.
        foreach (GameObject ship in TeamMarker.GetAllMarkedGameObjects())
        {
            CombatTeam team = ship.GetComponent <TeamMarker>().Team;
            if (IsTargeting(team))
            {
                float distance = Vector3.Distance(ship.transform.position, to);

                // This ship is closer than the previously closest ship.
                if (distance < minimumDistance)
                {
                    result          = ship;
                    minimumDistance = distance;
                }
            }
        }

        return(result);
    }
예제 #2
0
파일: TeamTarget.cs 프로젝트: kyranitar/gaf
    /// Helper for determining if a game object is targeted.
    public bool IsTargeting(GameObject gameObject)
    {
        TeamMarker marker = gameObject.GetComponent <TeamMarker>();

        if (marker != null)
        {
            return(IsTargeting(marker.Team));
        }

        return(false);
    }