예제 #1
0
        public override void OnPlayerKilled(Mobile killer, Mobile killed)
        {
            if (killed == null)
            {
                return;
            }

            if (AutoRes)
            {
                // prepare the autores callback
                Timer.DelayCall(RespawnTime, new TimerStateCallback(XmlPoints.AutoRes_Callback),
                                new object[] { killed, false });
            }

            // find the player in the participants list and set their status to Dead
            if (m_Participants != null)
            {
                foreach (IChallengeEntry entry in m_Participants)
                {
                    if (entry.Participant == killed && entry.Status != ChallengeStatus.Forfeit)
                    {
                        entry.Status = ChallengeStatus.Dead;
                        // clear up their noto
                        RefreshSymmetricNoto(killed);

                        GameBroadcast(100314, killed.Name); // "{0} has been killed"
                    }
                }
            }

            TeamLMSGump.RefreshAllGumps(this, true);

            // see if the game is over
            CheckForGameEnd();
        }
예제 #2
0
        public override void CheckForGameEnd()
        {
            if (Participants == null || !GameInProgress)
            {
                return;
            }

            ArrayList Remaining = new ArrayList();

            // determine how many teams remain
            foreach (IChallengeEntry entry in Participants)
            {
                if (entry.Status == ChallengeStatus.Active)
                {
                    if (!Remaining.Contains(entry.Team))
                    {
                        Remaining.Add(entry.Team);
                    }
                }
            }

            // and then check to see if this is the last team standing
            if (Remaining.Count == 1)
            {
                // declare the winner and end the game
                Winner = (int)Remaining[0];
                GameBroadcast(100414, Winner);   // "Team {0} is the winner!"
                AwardTeamWinnings(Winner, TotalPurse);

                EndGame();
                TeamLMSGump.RefreshAllGumps(this, true);
            }
            if (Remaining.Count < 1)
            {
                // declare a tie and keep the fees
                GameBroadcast(100313);  // "The match is a draw"

                EndGame();
                TeamLMSGump.RefreshAllGumps(this, true);
            }
        }
예제 #3
0
        public void CheckForDisqualification()
        {
            if (Participants == null || !GameInProgress)
            {
                return;
            }

            bool statuschange = false;

            foreach (IChallengeEntry entry in Participants)
            {
                if (entry.Participant == null || entry.Status == ChallengeStatus.Forfeit || entry.Status == ChallengeStatus.Disqualified)
                {
                    continue;
                }

                bool hadcaution = (entry.Caution != ChallengeStatus.None);

                // and a map check
                if (entry.Participant.Map != Map)
                {
                    // check to see if they are offline
                    if (entry.Participant.Map == Map.Internal)
                    {
                        // then give them a little time to return before disqualification
                        if (entry.Caution == ChallengeStatus.Offline)
                        {
                            // were previously out of bounds so check for disqualification
                            // check to see how long they have been out of bounds
                            if (DateTime.Now - entry.LastCaution > MaximumOfflineDuration)
                            {
                                entry.Status = ChallengeStatus.Disqualified;
                                GameBroadcast(100308, entry.Participant.Name);  // "{0} has been disqualified"
                                RefreshSymmetricNoto(entry.Participant);
                                statuschange = true;
                            }
                        }
                        else
                        {
                            entry.LastCaution = DateTime.Now;
                            statuschange      = true;
                        }

                        entry.Caution = ChallengeStatus.Offline;
                    }
                    else
                    {
                        // changing to any other map is instant disqualification
                        entry.Status = ChallengeStatus.Disqualified;
                        GameBroadcast(100308, entry.Participant.Name);  // "{0} has been disqualified"
                        RefreshSymmetricNoto(entry.Participant);
                        statuschange = true;
                    }
                }
                else
                // make a range check
                if (m_ArenaSize > 0 && !Utility.InRange(entry.Participant.Location, Location, m_ArenaSize) ||
                    (IsInChallengeGameRegion && !(Region.Find(entry.Participant.Location, entry.Participant.Map) is ChallengeGameRegion)))
                {
                    if (entry.Caution == ChallengeStatus.OutOfBounds)
                    {
                        // were previously out of bounds so check for disqualification
                        // check to see how long they have been out of bounds
                        if (DateTime.Now - entry.LastCaution > MaximumOutOfBoundsDuration)
                        {
                            entry.Status = ChallengeStatus.Disqualified;
                            GameBroadcast(100308, entry.Participant.Name);  // "{0} has been disqualified"
                            RefreshSymmetricNoto(entry.Participant);
                            statuschange = true;
                        }
                    }
                    else
                    {
                        entry.LastCaution = DateTime.Now;
                        // inform the player
                        XmlPoints.SendText(entry.Participant, 100309, MaximumOutOfBoundsDuration.TotalSeconds);  // "You are out of bounds!  You have {0} seconds to return"
                        statuschange = true;
                    }

                    entry.Caution = ChallengeStatus.OutOfBounds;
                }
                else
                // make a hiding check
                if (entry.Participant.Hidden)
                {
                    if (entry.Caution == ChallengeStatus.Hidden)
                    {
                        // were previously hidden so check for disqualification
                        // check to see how long they have hidden
                        if (DateTime.Now - entry.LastCaution > MaximumHiddenDuration)
                        {
                            entry.Status = ChallengeStatus.Disqualified;
                            GameBroadcast(100308, entry.Participant.Name);  // "{0} has been disqualified"
                            RefreshSymmetricNoto(entry.Participant);
                            statuschange = true;
                        }
                    }
                    else
                    {
                        entry.LastCaution = DateTime.Now;
                        // inform the player
                        XmlPoints.SendText(entry.Participant, 100310, MaximumHiddenDuration.TotalSeconds); // "You have {0} seconds become unhidden"
                        statuschange = true;
                    }

                    entry.Caution = ChallengeStatus.Hidden;
                }
                else
                {
                    entry.Caution = ChallengeStatus.None;
                }

                if (hadcaution && entry.Caution == ChallengeStatus.None)
                {
                    statuschange = true;
                }
            }

            if (statuschange)
            {
                // update gumps with the new status
                TeamLMSGump.RefreshAllGumps(this, false);
            }

            // it is possible that the game could end like this so check
            CheckForGameEnd();
        }