private void buffs() { vhm.HealObject(5); dam.AdjustDriverUltimateProgress(10); gwm.AdjustGunnerUltimateProgress(5); TeamEntry team = gamestateTracker.teams.Get((short)vhm.teamId); team.checkpoint++; team.Increment(); }
// Die is a LOCAL function that is only called by the driver when they get dead. protected void Die(bool updateDeath, bool updateKill) { // Update gamestate networkManager.CallRespawnVehicle(5f, teamId); TeamEntry team = gamestateTracker.teams.Get((short)teamId); myPhotonView.RPC(nameof(SetGunnerHealth_RPC), RpcTarget.All, 0f); bool hadPotato = hpm.removePotato(); if (!hadPotato) { announcerManager.PlayAnnouncerLine(announcerManager.announcerShouts.onKilled, npv.GetDriverID(), npv.GetGunnerID()); } team.Release(); // update my deaths if (updateDeath) { /*GamestateTracker.TeamDetails myRecord = gamestateTracker.getTeamDetails(teamId); * myRecord.deaths += 1; * myRecord.isDead = true; * gamestateTrackerPhotonView.RPC(nameof(GamestateTracker.UpdateTeamWithNewRecord), RpcTarget.All, teamId, * JsonUtility.ToJson(myRecord));*/ TeamEntry teamEntry = gamestateTracker.teams.Get((short)teamId); teamEntry.deaths += 1; teamEntry.isDead = true; teamEntry.Increment(); } if (updateKill) { // update their kills /*GamestateTracker.TeamDetails theirRecord = gamestateTracker.getTeamDetails(lastHitDetails.sourceTeamId); * theirRecord.kills += 1; * gamestateTrackerPhotonView.RPC(nameof(GamestateTracker.UpdateTeamWithNewRecord), RpcTarget.All, * lastHitDetails.sourceTeamId, JsonUtility.ToJson(theirRecord));*/ TeamEntry teamEntry = gamestateTracker.teams.Get((short)lastHitDetails.sourceTeamId); teamEntry.kills += 1; teamEntry.Increment(); } }
private void OnTriggerEnter(Collider other) { if (this.enabled) { short teamId = (short)GetComponent <VehicleHealthManager>().teamId; TeamEntry team = gamestateTracker.teams.Get(teamId); if (other.CompareTag("Checkpoint") && team.driverId == PhotonNetwork.LocalPlayer.ActorNumber) { checkpoints++; checkpointPos = bc.NextCheckpoint(checkpointPos); bc.gameObject.transform.position = checkpointPos; bc.photonView.RPC(nameof(BasicCheckpoint.UpdatePosition_RPC), RpcTarget.All, checkpointPos.x, checkpointPos.y, checkpointPos.z, team.gunnerId); team.checkpoint = (short)checkpoints; team.Increment(); } else { team.Release(); } } }
public void ResetProperties() { // Debug.Log("reset properties"); TeamEntry team = gamestateTracker.teams.Get((short)teamId); myPhotonView.RPC(nameof(SetGunnerHealth_RPC), RpcTarget.All, maxHealth); team.Release(); GunnerWeaponManager gunnerWeaponManager = GetComponentInChildren <GunnerWeaponManager>(); gunnerWeaponManager.Reset(); DriverAbilityManager driverAbilityManager = GetComponent <DriverAbilityManager>(); driverAbilityManager.Reset(); hpm.canPickupPotato = true; smokeL.Stop(); smokeM.Stop(); smokeH.Stop(); // Debug.Log("Called"); rb.linearDamping = defaultDrag; rb.angularDamping = defaultAngularDrag; rb.velocity = Vector3.zero; rb.angularVelocity = Vector3.zero; icd4.isDead = false; rb.centreOfMass = Vector3.zero; TeamEntry teamEntry = gamestateTracker.teams.Get((short)teamId); teamEntry.isDead = false; teamEntry.Increment(); myPhotonView.RPC(nameof(ResetMesh_RPC), RpcTarget.AllBuffered); myPhotonView.RPC(nameof(SetIsDead_RPC), RpcTarget.All, false); GetComponentInChildren <DriverCinematicCam>().ResetCam(); }