public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader) { System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader)); this.Position = binaryReader.ReadVector3(); this.Facing = binaryReader.ReadSingle(); this.Type = ((TypeEnum)(binaryReader.ReadInt16())); this.TeamDesignator = ((TeamDesignatorEnum)(binaryReader.ReadInt16())); this.Identifier = binaryReader.ReadInt16(); this.ScenarioNetpointsFlags = ((Flags)(binaryReader.ReadInt16())); this.EMPTYSTRING = binaryReader.ReadStringID(); this.EMPTYSTRING0 = binaryReader.ReadStringID(); return(pointerQueue); }
public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader) { System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader)); this.Position = binaryReader.ReadVector3(); this.Facing = binaryReader.ReadSingle(); this.TeamDesignator = ((TeamDesignatorEnum)(binaryReader.ReadInt16())); this.BSPIndex = binaryReader.ReadInt16(); this.GameType1 = ((GameType1Enum)(binaryReader.ReadInt16())); this.GameType2 = ((GameType2Enum)(binaryReader.ReadInt16())); this.GameType3 = ((GameType3Enum)(binaryReader.ReadInt16())); this.GameType4 = ((GameType4Enum)(binaryReader.ReadInt16())); this.SpawnType0 = ((SpawnType0Enum)(binaryReader.ReadInt16())); this.SpawnType1 = ((SpawnType1Enum)(binaryReader.ReadInt16())); this.SpawnType2 = ((SpawnType2Enum)(binaryReader.ReadInt16())); this.SpawnType3 = ((SpawnType3Enum)(binaryReader.ReadInt16())); this.EMPTYSTRING = binaryReader.ReadStringID(); this.EMPTYSTRING0 = binaryReader.ReadStringID(); this.CampaignPlayerType = ((CampaignPlayerTypeEnum)(binaryReader.ReadInt16())); this.fieldpad = binaryReader.ReadBytes(6); return(pointerQueue); }