private void ImportButton_Click(object sender, EventArgs e) { var fileName = GetSelectedSavedGame(); var filePath = BuildSavedGameFilePath(fileName); using (var savedGameConnection = new SavedGameConnection(filePath)) { // Import from file var teams = new TeamCollection(); for (var id = 0; id < TeamCount; id++) { var valueMapping = new Data.ValueMapping.SavedGame.Team.Team(id); var team = new Team { Id = id, Name = Encoding.ASCII.GetString(savedGameConnection.ReadByteArray(valueMapping.Name, Data.ValueMapping.SavedGame.Team.Team.NameLength)), Department1Motivation = savedGameConnection.ReadInteger(valueMapping.Department1Motivation), Department1Happiness = savedGameConnection.ReadInteger(valueMapping.Department1Happiness), Department2Motivation = savedGameConnection.ReadInteger(valueMapping.Department2Motivation), Department2Happiness = savedGameConnection.ReadInteger(valueMapping.Department2Happiness), Department3Motivation = savedGameConnection.ReadInteger(valueMapping.Department3Motivation), Department3Happiness = savedGameConnection.ReadInteger(valueMapping.Department3Happiness), Department4Motivation = savedGameConnection.ReadInteger(valueMapping.Department4Motivation), Department4Happiness = savedGameConnection.ReadInteger(valueMapping.Department4Happiness), Department5Motivation = savedGameConnection.ReadInteger(valueMapping.Department5Motivation), Department5Happiness = savedGameConnection.ReadInteger(valueMapping.Department5Happiness) }; teams.Add(team); } var player1TeamId = savedGameConnection.ReadInteger(Data.ValueMapping.SavedGame.Player.Player.GetPlayer1TeamIdOffset()) - 1; var player1TeamRecord = teams.Single(x => x.Id == player1TeamId); // Populate controls PopulateHeaderControls(player1TeamId, player1TeamRecord.Name); PopulateBasicControls(player1TeamRecord); PopulateAdvancedControls(teams); MessageBox.Show("Import complete!"); } }