/// <summary> /// Basic constructor for the team. /// Creates new lists for ports and ships. /// </summary> /// <param name="t"></param> public Team(Team.Faction t) { ships = new List <Ship>(); ports = new List <Port>(); teamFaction = t; //loadSprites(); setPortsAndCapital(); }
/// <summary> /// Returns a team based on a team enum type /// </summary> /// <param name="t">the team type</param> /// <returns>A reference to a team</returns> public Team getTeam(Team.Faction t) { return(teams[(int)t]); }
public void setupGame(int playerChoice) { Debug.Log(PhotonNetwork.LocalPlayer.NickName + " " + PhotonNetwork.LocalPlayer.CustomProperties["TeamNum"]); Debug.Log("Setup for " + playerChoice); // TEMPORARY if (!PhotonNetwork.IsConnected) { for (int i = 0; i < 6; i++) { if (i == playerChoice) { teamTypes[i] = Team.Type.player; } else { teamTypes[i] = Team.Type.ai; } } } createTeams(); if (PhotonNetwork.IsConnected) { GameObject.Find("OverlayCanvas/UISidePanel/UIShipControl/GoButton/GoText").GetComponent <Text>().text = "Click to Ready Up"; for (int i = 0; i < teamTypes.Length; i++) { switch (teamTypes[i]) { case (Team.Type) 2: Debug.Log("Team " + teams[i].TeamFaction + " is off"); teams[i].setTeamType((Team.Type) 2); break; case (Team.Type) 1: Debug.Log("Team " + teams[i].TeamFaction + " is human"); teams[i].setTeamType((Team.Type) 1); break; case (Team.Type) 0: default: Debug.Log("Team " + teams[i].TeamFaction + " is ai"); teams[i].setTeamType((Team.Type) 0); break; } foreach (Player p in PhotonNetwork.PlayerList) { if ((int)p.CustomProperties["TeamNum"] == i) { GameObject.Find("OverlayCanvas/UIBottomPanel/Player" + (i + 1) + "Text").GetComponent <Text>().text = p.NickName; } } } foreach (Team t in teams) { if (t.TeamType == (Team.Type) 1) { t.aiTeam = false; } } } if (PhotonNetwork.IsMasterClient) { foreach (Team t in teams) { if (t.TeamType == (Team.Type) 0) { PhotonView.Get(this).RPC("SetDefaultAITextColor", RpcTarget.All, ((int)t.TeamFaction + 1)); } } } playerFaction = (Team.Faction)playerChoice; playerTeam = teams[(int)playerFaction]; Debug.Log("My playerFaction is " + playerFaction.ToString()); Debug.Log("My team is " + playerTeam.TeamFaction.ToString()); //if (PhotonNetwork.IsConnected) // PhotonView.Get(this).RPC("teamIsHuman",RpcTarget.All,playerChoice); if (playerTeam == null) { Debug.LogError("Player's team is null"); } createPorts(); if (playerTeam == null) { Debug.LogError("Player's team is null"); } createShips(); if (!PhotonNetwork.IsConnected || (PhotonNetwork.IsConnected && PhotonNetwork.IsMasterClient)) { assignAI(); setAIDirections(); uiControl.PostTeamSelection(); } if (!PhotonNetwork.IsConnected) { SetPortTransparency(); SetInitialRedirects(); RevealRedirects(); } if (PhotonNetwork.IsConnected) { ExitGames.Client.Photon.Hashtable ht = PhotonNetwork.LocalPlayer.CustomProperties; ht["LoadedGame"] = true; PhotonNetwork.LocalPlayer.SetCustomProperties(ht); } cameraLock = false; GameObject.Find("TeamIcon").GetComponent <Image>().sprite = playerTeam.getPortSprite(); }