bool SetPlayerInfo(Def_Promotion.eCondition _condition) { m_Player = AsUserInfo.Instance.GetCurrentUserEntity(); if(m_Player != null) { Tbl_Promotion_Table promotionTable = AsTableManager.Instance.GetTbl_PromotionTable(); eCLASS __class = m_Player.GetProperty<eCLASS>(eComponentProperty.CLASS); if(promotionTable != null) { MultiDictionary<Def_Promotion.eCondition, Tbl_Promotion_Record> mdicRecords = promotionTable.GetRecordsByClass(__class); if(mdicRecords != null) { List<Tbl_Promotion_Record> listRecord = mdicRecords[_condition]; if(listRecord.Count == 0) { Debug.LogWarning("AsPromotionManager::SetPlayerInfo: no conditioned record. check promotion table. __class = " + __class); return false; } m_Record = null; foreach(Tbl_Promotion_Record node in listRecord) { if(node.CheckValidLevel(m_Player.GetProperty<int>(eComponentProperty.LEVEL)) == true) { if(m_Record == null || node.Priority < m_Record.Priority ) m_Record = node; } } if(m_Record != null) return true; else return false; } else { Debug.LogWarning("AsPromotionManager::SetPlayerInfo: no classified records. __class = " + __class); return false; } } else { Debug.LogError("AsPromotionManager::SetPlayerInfo: promotionTable is null. AsGameMain.s_gameState = " + AsGameMain.s_gameState); return false; } } else { Debug.LogError("AsPromotionManager::SetPlayerInfo: player entity is null. AsGameMain.s_gameState = " + AsGameMain.s_gameState); return false; } }
public void Init(Tbl_Promotion_Record _record) { m_Record = _record; m_FadeInTime = AsTableManager.Instance.GetTbl_GlobalWeight_Record(101).Value * 0.001f; m_PromotionTime = _record.PromotionTime * 0.001f; m_FadeOutTime = AsTableManager.Instance.GetTbl_GlobalWeight_Record(102).Value * 0.001f; Item item = ItemMgr.ItemManagement.GetItem(_record.Item_Index); // icon GameObject obj = Instantiate(item.GetIcon()) as GameObject; UISlotItem slot = obj.GetComponent<UISlotItem>(); SimpleSprite sprite = slot.iconImg; sprite.transform.parent = m_spSlot.transform; sprite.transform.localPosition = new Vector3(0f, 0f, -0.1f); Destroy(m_spIcon.gameObject); // sprite.transform.position = m_spIcon.transform.position; // sprite.transform.rotation = m_spIcon.transform.rotation; // Destroy(m_spIcon.gameObject); // m_spIcon.gameObject.SetActiveRecursively(false); // sprite.transform.parent = m_spIcon.transform; // sprite.transform.position = Vector3.zero; // sprite.transform.rotation = Quaternion.identity; m_spIcon = sprite; string name = AsTableManager.Instance.GetTbl_String(item.ItemData.nameId); string str = AsTableManager.Instance.GetTbl_String(_record.String_Index); string buttonStr = AsTableManager.Instance.GetTbl_String(1769); m_textTitle.Text = name; m_textIndex.Text = str; m_btnBuy.Text = buttonStr; // alpha SetAlpha(0f); m_btnBuy.SetInputDelegate(OnBuyBtnClicked_Del); m_spPromotion.GetComponent<AsPromotionBtn_Cancel>().SetInput_Del(OnCancelClicked_Del); }
public override void LoadTable( string _path) { try { XmlElement root = GetXmlRootElement( _path); XmlNodeList nodes = root.ChildNodes; // List<char> listChar = new List<char>(); foreach( XmlNode node in nodes) { Tbl_Promotion_Record record = new Tbl_Promotion_Record( (XmlElement)node); m_ResourceTable.Add( record.Index, record); if( m_dmdicCondition.ContainsKey( record.Class) == false) m_dmdicCondition.Add( record.Class, new MultiDictionary<Def_Promotion.eCondition, Tbl_Promotion_Record>()); m_dmdicCondition[record.Class].Add( record.Condition, record); } } catch( System.Exception e) { Debug.LogError( e); } }