void UpdateTaxation() { var currentTax = showingTile.demographics.taxation + TaxOrder.TaxChangeOrdered(showingTile); taxation.text = currentTax.ToString(); taxationDecrease.interactable = currentTax > 0; taxationOrderReset.interactable = TaxOrder.HasTaxChangeOrder(showingTile); }
void UpdateUIData() { if (showingTile == null) { return; } regionTitle.text = showingTile.name; population.text = showingTile.demographics.population.ToString(); UpdateTaxation(); nativity.text = showingTile.demographics.nativity.ToString(); deathToll.text = showingTile.demographics.deathToll.ToString(); taxationDecrease.interactable = Game.IsCurrentUserID(showingTile.demographics.rulerID) && showingTile.demographics.taxation > 0; taxationIncrease.interactable = Game.IsCurrentUserID(showingTile.demographics.rulerID); taxationOrderReset.interactable = TaxOrder.HasTaxChangeOrder(showingTile); }