private int tauntingBlow() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var taunt = new TauntingBlow(); Cooldowns[0] = taunt.Cooldown; return(taunt.Action(Strength, Crit, multi, increase)); }
public override string[] Ability1() { var taunt = new TauntingBlow(); return(taunt.Info()); }