// 显示发布展开界面 public void OnShowUnfoldPublishWnd(long llContactID) { List <Task_List_Node> listTask = LogicDataCenter.taskDataManager.ListTaskData; if (listTask == null) { return; } int nIndex = listTask.FindIndex(item => item.llContactID == llContactID); if (nIndex < 0) { return; } m_unfoldTask = listTask[nIndex]; // 更新显示 UpdateUnfoldWndView(); }
public void SetData() { List <Task_List_Node> listTask = LogicDataCenter.taskDataManager.ListTaskData; if (listTask == null) { return; } int nIndex = listTask.FindIndex(item => item.nTaskType == (int)ENTASK_TYPE.ENTASK_TYPE_RANK); if (nIndex < 0 || listTask[nIndex].nTaskState == (int)Task_State_Type.TaskStateType_End) { TaskDesc.text = "周任务全部完成"; GetBtn.interactable = false; return; } Task_List_Node task = listTask[nIndex]; m_nTaskID = task.nTaskID; string strTaskDesc = String.Format("参加<color=#ffca27>{0}</color>场领取", task.szHit); UBB.toHtml(ref strTaskDesc); TaskDesc.text = strTaskDesc; GetBtnDesc.text = "领取"; GetBtn.interactable = (task.nTaskState == (int)Task_State_Type.TaskStateType_Finish); string strTip = ULocalizationService.Instance.Get("UIView", "RankSeason", "TaskTip"); UBB.toHtml(ref strTip); Trigger.SetText(UTooltipParamName.BodyText, strTip); string strPrizeTip = task.szDescription; UBB.toHtml(ref strPrizeTip); PrizeTip.SetText(UTooltipParamName.BodyText, strPrizeTip); }
// 设置显示 public void SetData(Task_List_Node node) { m_nTaskID = node.nTaskID; m_llContactID = node.llContactID; m_nTaskState = node.nTaskState; // 图标 if (node.nTaskID <= 0) { NormalIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "chat_normal", WndID.WND_ID_TASK_MAIN); SelectIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "chat_select", WndID.WND_ID_TASK_MAIN); } else { int nTaskLevel = TaskConfig.Instance.GetTaskLevel(node.nTaskID, node.nTaskType, node.nTaskSubType, node.nTaskSpecificType); if (nTaskLevel == (int)Task_Level.Level_3) { if (node.nTaskType == (int)ENTASK_TYPE.ENTASK_TYPE_CONTACT) { NormalIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "subType_gold_normal_" + node.nTaskSubType, WndID.WND_ID_TASK_MAIN); SelectIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "subType_gold_select_" + node.nTaskSubType, WndID.WND_ID_TASK_MAIN); } else { NormalIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "type_gold_normal_" + node.nTaskType, WndID.WND_ID_TASK_MAIN); SelectIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "type_gold_select_" + node.nTaskType, WndID.WND_ID_TASK_MAIN); } } else { if (node.nTaskType == (int)ENTASK_TYPE.ENTASK_TYPE_CONTACT) { NormalIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "subType_normal_" + node.nTaskSubType, WndID.WND_ID_TASK_MAIN); SelectIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "subType_select_" + node.nTaskSubType, WndID.WND_ID_TASK_MAIN); } else { NormalIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "type_normal_" + node.nTaskType, WndID.WND_ID_TASK_MAIN); SelectIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Task, "type_select_" + node.nTaskType, WndID.WND_ID_TASK_MAIN); } } } SelectIcon.gameObject.SetActive(false); // 描述 TaskDesc.color = UDefines.CommomColor(ECommonColor.ECC_Blue1); if (node.nTaskID <= 0) { DateTime publishTime = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Unspecified).AddSeconds(node.nPublishTime); publishTime = publishTime.ToLocalTime(); int nGapTime = node.nServerTime - node.nPublishTime; if (nGapTime < 60)//1分钟 { TaskDesc.text = String.Format("{0}秒前", nGapTime); } else if (nGapTime < 3600)//1小时 { TaskDesc.text = String.Format("{0}分钟前", nGapTime / 60); } else if (nGapTime < 24 * 3600)//1天 { TaskDesc.text = String.Format("{0}小时前", nGapTime / 3600); } else if (nGapTime < 2 * 24 * 3600)//2天 { TaskDesc.text = String.Format("昨天"); } else if (nGapTime < 3 * 24 * 3600)//3天 { TaskDesc.text = String.Format("前天"); } else { TaskDesc.text = String.Format("{0}-{1}-{2}", publishTime.Year, publishTime.Month, publishTime.Day); } } else if (node.nTaskState == (int)Task_State_Type.TaskStateType_End)// 设置首胜,特殊处理 { int nRemianTime = LogicDataCenter.taskDataManager.FirstWinRemainTime; int nHour = nRemianTime / 3600; int nMin = nRemianTime % 3600 / 60; TaskDesc.text = String.Format("{0}{1:D2}:{2:D2}", ULocalizationService.Instance.Get("UIView", "Task", "FirstWinRemainDesc"), nHour, nMin); m_fFirstWinCoolTime = Time.unscaledTime; } else if (node.nTaskState == (int)Task_State_Type.TaskStateType_Finish) { TaskDesc.text = ULocalizationService.Instance.Get("UIView", "Common", "Finish"); TaskDesc.color = UDefines.CommomColor(ECommonColor.ECC_Green2); } else { TaskDesc.text = String.IsNullOrEmpty(node.szHit) ? "(0/1)" : node.szHit; } // 回复数 ReplyCountDesc.text = node.listReply.Count.ToString(); ReplyCountDesc.gameObject.SetActive(node.nTaskID <= 0); // 红点 OnUpdateRedTip(); // 光效 if (node.nTaskID > 0 && node.nTaskState == (int)Task_State_Type.TaskStateType_Finish) { if (finishParam == null) { finishParam = new UEffectPrefabParam(_eType: UEffectPrefabType.UEPT_TaskMain_FinishState, _tfAttachParent: attachPoint, _bAutoDestroy: false); UEffectManager.Instance.CreateEffect(UEffectType.UET_EffectPrefab, ref finishParam); } } else { if (finishParam != null) { UEffectManager.Instance.DestroyEffect(UEffectType.UET_EffectPrefab, ref finishParam); finishParam = null; } } this.gameObject.SetActive(true); }