bool isValidPlacementText(TSPieceID id, TaskBatch batch, TSGameTile targetTile) { switch (targetTile.GetMatchCondition) { case TSMatchCondition.Stimuli1Category1: return(batch.IsValidStimuli1Category1(id.Stimuli1)); case TSMatchCondition.Stimuli1Category2: return(batch.IsValidStimuli1Category2(id.Stimuli1)); case TSMatchCondition.Stimuli2Category1: return(batch.IsValidStimuli2Category1(id.Stimuli2)); case TSMatchCondition.Stimuli2Category2: return(batch.IsValidStimuli2Category2(id.Stimuli2)); default: return(false); } }
public override bool IsValidStimuli1Category2(string stimuli) { return(batch1.IsValidStimuli1Category2(stimuli)); }