예제 #1
0
 private void CheckForTargetReEntry(List <Collider> targetsColliding)
 {
     if (!isInTarget && (isInTarget = TargetsCreator.IsTouchingSelectTarget(targetsColliding)))
     {
         trajectory.targetReEntry++;
     }
     else
     {
         isInTarget = TargetsCreator.IsTouchingSelectTarget(targetsColliding);
     }
 }
예제 #2
0
    private void RecordTrigger()
    {
        lastTriggerTime = Time.realtimeSinceStartup;

        if (colliders.Find(x => x.gameObject.CompareTag("detectionPlane")) != null)
        {
            ft.RecordTriggerEventAndSetNewTarget(transform.position, new FittsTime(pointingTime, selectionTime), TargetsCreator.IsTouchingSelectTarget(colliders));
        }
    }