private void CheckForTargetReEntry(List <Collider> targetsColliding) { if (!isInTarget && (isInTarget = TargetsCreator.IsTouchingSelectTarget(targetsColliding))) { trajectory.targetReEntry++; } else { isInTarget = TargetsCreator.IsTouchingSelectTarget(targetsColliding); } }
private void RecordTrigger() { lastTriggerTime = Time.realtimeSinceStartup; if (colliders.Find(x => x.gameObject.CompareTag("detectionPlane")) != null) { ft.RecordTriggerEventAndSetNewTarget(transform.position, new FittsTime(pointingTime, selectionTime), TargetsCreator.IsTouchingSelectTarget(colliders)); } }