void Awake() { targetInfo = Utilities.CheckComponent <TargetingInfo>(gameObject); var header = shipDetails.shipName + " - PILOTNAMEHERE"; targetInfo.Init(header, health); }
void Awake() { ai = Utilities.CheckComponent <StateController>(gameObject); targetInfo = Utilities.CheckComponent <TargetingInfo>(gameObject); var header = shipDetails.shipName + " - PILOTNAMEHERE"; targetInfo.Init(header, health); hardpointParent.GetComponentsInChildren <Gun>(guns); GetComponentsInChildren <Collider>(colliders); }
private void Awake() { item = Utilities.CheckScriptableObject <Item>(item); rb = Utilities.CheckComponent <Rigidbody>(gameObject); coll = Utilities.CheckComponent <SphereCollider>(gameObject); coll.isTrigger = true; targetInfo = Utilities.CheckComponent <TargetingInfo>(gameObject); string headerText = "Loot: " + item.name ?? "Empty Loot"; targetInfo.Init(headerText, null, false); //indicator.showHealthOnSelect = false; //indicator.reticle.gameObject.SetActive(false); }