new private void Start() { base.Start(); _infest = new Infest(0, 0, 2.5f, this, 0.3f, TargetingFunction.IsCorpse); _attack = new Attack(0, 1.0f / 0.8f, this, 12, (Targetable attackable) => TargetingFunction.IsEnemy(this, attackable)) { Effects = new List <Effect> { new Neurotoxin(0.2f, 0.2f, 1, (Targetable attackable) => TargetingFunction.IsEnemyUnit(this, attackable)) { Duration = 3 } } }; Skills = new[] { _attack }; }