private void OnDestroy() { if (targetingArrow != null) { Destroy(targetingArrow.gameObject); targetingArrow = null; } }
private IEnumerator RemoveOpponentTargetingArrow(TargetingArrow arrow) { yield return(new WaitForSeconds(2.0f)); Destroy(arrow.gameObject); }
private static void InitCustomCompontns() { targetingArrow = UnityGameFramework.Runtime.GameEntry.GetComponent <TargetingArrow>(); Widget = UnityGameFramework.Runtime.GameEntry.GetComponent <WidgetComponent>(); }