예제 #1
0
 private void OnDestroy()
 {
     if (targetingArrow != null)
     {
         Destroy(targetingArrow.gameObject);
         targetingArrow = null;
     }
 }
    private IEnumerator RemoveOpponentTargetingArrow(TargetingArrow arrow)
    {
        yield return(new WaitForSeconds(2.0f));

        Destroy(arrow.gameObject);
    }
예제 #3
0
 private static void InitCustomCompontns()
 {
     targetingArrow = UnityGameFramework.Runtime.GameEntry.GetComponent <TargetingArrow>();
     Widget         = UnityGameFramework.Runtime.GameEntry.GetComponent <WidgetComponent>();
 }