public static void TargetedSkillUse(NetState ns, PacketReader pvSrc) { short skillID = pvSrc.ReadInt16(); Serial target = pvSrc.ReadInt32(); TargetedSkillUseEventArgs e = new TargetedSkillUseEventArgs(ns, World.FindEntity(target), skillID); EventSink.InvokeTargetedSkillUse(e); }
private static void Targeted_Skill(TargetedSkillUseEventArgs e) { Mobile from = e.NetState.Mobile; try { int SkillId = e.SkillID; Mobile to = World.FindMobile(e.Target.Serial); Item toI = World.FindItem(e.Target.Serial); if (to != null) { from.TargetLocked = true; if (from.UseSkill(e.SkillID)) from.Target.Invoke(from, to); } else if (toI != null) { from.TargetLocked = true; if (from.UseSkill(e.SkillID)) from.Target.Invoke(from, toI); } } catch { } finally { from.TargetLocked = false; } }