void Start() { _target = cam.GetComponent <alTarget>(); _targetText.text = _targetStr; TargetStatus = GameObject.Find("TargetStatus"); TargetStatus.SetActive(TargetStatusActive); }
void Update() { _currentTarget = _target.getActiveObject(); if (_currentTarget != null) { var controller = _currentTarget.GetComponent(typeof(alNpcController)) as alNpcController; _targetStr = _currentTarget.name; targetHp = controller.getHP(); _targetText.text = _targetStr; hp_text.text = targetHp.ToString() + " HP"; TargetStatusActive = true; TargetStatus.SetActive(TargetStatusActive); } }