// Update is called once per frame void Spawn() { randTarget = Random.Range(0, 2); randPos.x = Random.Range(-8, 8); randPos.y = Random.Range(-4, 3.5f); if (randTarget == 1) { targetPooler.SpawnFromPool("Target", randPos, Quaternion.identity); } else { targetPooler.SpawnFromPool("HighValue", randPos, Quaternion.identity); } }
void Update() { #region 觸控控制 for (int i = 0; i < Input.touchCount; i++) { Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Input.touches[i].position); RaycastHit2D hit = Physics2D.Raycast(touchPosition, Camera.main.transform.forward); if (hit.collider != null) { if (Input.touches[i].phase == TouchPhase.Began) { if (hit.collider.GetComponent <TouchObject>() != null) { hit.collider.GetComponent <TouchObject>().EnterHit(); } if (hit.collider.GetComponent <Boss>() != null) { hit.collider.GetComponent <Boss>().EnterHit(hit.point); } } } } #endregion #region 打擊物件 if (!BossFight) { t += Time.deltaTime; if (t >= frequency && isPlaying) { int r = Random.Range(0, Holes.Length); targetPooler.SpawnFromPool("Client1", Holes[r].transform.position); t = 0; } } #endregion #region UI數值顯示 scoreText.text = "Score : " + score.ToString(); if (isPlaying) { playTime -= Time.deltaTime; if (playTime <= 0) { playTime = timeLimit; StageClear(); } } if (!BossFight) { timerText.text = ((int)playTime).ToString(); } else { timerText.text = ""; } if (playTime <= 10 && goal - score > 0) { goalLeftAlert.text = (goal - score).ToString() + " Left"; } else { goalLeftAlert.text = ""; } #endregion }