예제 #1
0
 private void calc()
 {
     //IL_000c: Unknown result type (might be due to invalid IL or missing references)
     //IL_0017: Unknown result type (might be due to invalid IL or missing references)
     //IL_001d: Unknown result type (might be due to invalid IL or missing references)
     //IL_0022: Unknown result type (might be due to invalid IL or missing references)
     //IL_0027: Unknown result type (might be due to invalid IL or missing references)
     //IL_002e: Unknown result type (might be due to invalid IL or missing references)
     //IL_002f: Unknown result type (might be due to invalid IL or missing references)
     //IL_006c: Unknown result type (might be due to invalid IL or missing references)
     //IL_0077: Unknown result type (might be due to invalid IL or missing references)
     //IL_007d: Unknown result type (might be due to invalid IL or missing references)
     //IL_0082: Unknown result type (might be due to invalid IL or missing references)
     //IL_0087: Unknown result type (might be due to invalid IL or missing references)
     //IL_008e: Unknown result type (might be due to invalid IL or missing references)
     //IL_008f: Unknown result type (might be due to invalid IL or missing references)
     //IL_00a0: Unknown result type (might be due to invalid IL or missing references)
     //IL_00ab: Unknown result type (might be due to invalid IL or missing references)
     //IL_00b1: Unknown result type (might be due to invalid IL or missing references)
     //IL_00b6: Unknown result type (might be due to invalid IL or missing references)
     //IL_00bb: Unknown result type (might be due to invalid IL or missing references)
     //IL_00c2: Unknown result type (might be due to invalid IL or missing references)
     //IL_00c3: Unknown result type (might be due to invalid IL or missing references)
     if (isOffsetChange)
     {
         Vector3 offset = diffOffset * currentWeight + startOffset;
         targetPoint.offset = offset;
     }
     if (isMarkerZShiftChange)
     {
         float markerZShift = diffMarkerZShift * currentWeight + startMarkerZShift;
         targetPoint.markerZShift = markerZShift;
     }
     if (isBleedOffsetPosChange)
     {
         Vector3 bleedOffsetPos = diffBleedOffsetPos * currentWeight + startBleedOffsetPos;
         targetPoint.bleedOffsetPos = bleedOffsetPos;
     }
     if (isBleedOffsetRotChange)
     {
         Vector3 bleedOffsetRot = diffBleedOffsetRot * currentWeight + startBleedOffsetRot;
         targetPoint.bleedOffsetRot = bleedOffsetRot;
     }
     if (isAimMarkerPointRateChange)
     {
         float aimMarkerPointRate = diffAimMarkerPointRate * currentWeight + startAimMarkerPointRate;
         targetPoint.aimMarkerPointRate = aimMarkerPointRate;
     }
     if (isWeightChange)
     {
         float weight = diffWeight * currentWeight + startWeight;
         targetPoint.weight = weight;
     }
     targetPoint.scaledCalc();
     targetPoint.ArrowBleedEffectUpdate(isArrowPosUpdate, isArrowRotUpdate, isArrowOriginalScele);
 }