public static void SendParticleEffectRequest(string id, MatrixD remoteMatrix, Vector3D offset, float scale, float maxTime, Vector3D color) { var effect = new Effects(); effect.Mode = EffectSyncMode.Particle; effect.Coords = Vector3D.Transform(offset, remoteMatrix); effect.ParticleId = id; effect.ParticleScale = scale; effect.ParticleColor = color; effect.ParticleMaxTime = maxTime; effect.ParticleForwardDir = remoteMatrix.Forward; effect.ParticleUpDir = remoteMatrix.Up; var syncData = new SyncContainer(effect); foreach (var player in TargetHelper.GetPlayersWithinDistance(effect.Coords, 15000)) { SyncManager.SendSyncMesage(syncData, player.SteamUserId); } }