void Start() { _mainCamera = Camera.main; _targetController = FindObjectOfType <TargetController>(); _playerController = FindObjectOfType <PlayerController>(); _behaviorScript = GetComponent <IEnemyBehavior>(); }
public void Evaluate(IBlackBox box) { // Random starting point in radius 20 Vector3 dir = new Vector3(UnityEngine.Random.Range(-1f, 1f), 0, UnityEngine.Random.Range(-1f, 1f)); Vector3 pos = dir.normalized * 20; pos.y = 1; GameObject obj = Instantiate(Robot, pos, Quaternion.identity) as GameObject; TrainingController robo = obj.GetComponent <TrainingController>(); Target.transform.position = new Vector3(0, 1, 0); Target.transform.localScale = new Vector3(Settings.Brain.TargetSize, 2, Settings.Brain.TargetSize); dict.Add(box, robo); if (Settings.Brain.MultipleTargets) { GameObject t = Instantiate(Target, new Vector3(0, 1, 0), Quaternion.identity) as GameObject; t.transform.localScale = new Vector3(1, 1, 1); TargetController tc = t.AddComponent <TargetController>(); tc.Activate(obj.transform); targetDict.Add(robo, tc); robo.Activate(box, t); } else { robo.Activate(box, Target); } evaluationStartTime = 0; }
public override void Init() { base.Init(); if (matricies == null) { // Set Matrix Set matricies = new EmitterMatricies(); matricies.Init(); } if (targetController == null) { targetController = new TargetController(); } if (emitterController == null) { emitterController = new EmitterController(); } if (reflectorController == null) { reflectorController = new ReflectorController(); } if (boxController == null) { boxController = new BoxController(); } InitScenePuzzle(); }
/// <summary> /// 敵をロックオンする /// </summary> public void LockOnEnemy(TargetController target) { Debug.Log("Lock on Enemy"); if (m_target == target) { return; } m_target = target; if (m_target) { Vector3 lookAtTarget = target.transform.position; lookAtTarget.y = m_player.transform.position.y; m_player.transform.LookAt(lookAtTarget); } if (m_targetGroup) { m_targetGroup.AddMember(m_target.transform, m_weight, m_radius); } if (!IsLock) { if (m_targetCamera) { m_targetCamera.Follow = m_followTemp; m_targetCamera.Priority = m_priority; } /*フリールックのfollowとlookAtを空にしないとtransformを操作できない*/ if (m_fcum) { m_fcum.Follow = null; m_fcum.LookAt = null; } } IsLock = true; }
private void Awake() { controller = GameObject.FindGameObjectWithTag("Controller").GetComponent <ControllerController>(); targetController = controller.targetController; headFixedJoint = transform.GetChild(1).gameObject.GetComponent <FixedJoint>(); headFixedJoint.breakForce = targetController.headJointBreakForce; }
private IEnumerator Start() { // менеджер локализации while (!LocalizationManager.instance.GetIsReady()) { yield return(null); } // менеджер диалогов while (!CompanyDialogManager.GetInstance().GetIsReady()) { yield return(null); } // менеджер компании while (!CompanyManager.GetInstance().GetIsReady()) { yield return(null); } // менеджер дуэли while (!DuelManager.GetInstance().GetIsReady()) { yield return(null); } // менеджер целей while (!TargetController.GetInstance().GetIsReady()) { yield return(null); } // после загрузки всех компонент - включаем меню SceneManager.LoadScene("MainMenu"); }
void Start() { CleanupTemp(); if (TargetController) { TargetController.CleanupTemp(); } GetComponent <Renderer>().enabled = true; if (!Application.isPlaying) { return; } //Todo: Once fully functioning and verified, remove this /* * GlobalPortalSettings settings = GlobalPortalSettings.Instance; * if (!settings) * { * settings = Resources.Load<GlobalPortalSettings>("Global Portal Settings"); * settings.OnEnable(); * }*/ SKSGlobalRenderSettings.Instance.OnEnable(); //Load the Portal prefab StartCoroutine(Setup()); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player Attack") { rb.isKinematic = false; Vector3 dir = (transform.position - other.transform.position).normalized; dir.y = 0.0f; rb.AddForce(dir * 7.5f, ForceMode.Impulse); } if (other.gameObject.tag == "Bumper") { rb.isKinematic = false; Vector3 dir = (transform.position - other.transform.position).normalized; dir.y = 0.0f; rb.AddForce(dir * 10.0f, ForceMode.Impulse); audioSource.pitch = (Random.Range(0.9f, 1.1f)); audioSource.PlayOneShot(sfxBumper, 1f); } if (other.gameObject.tag == "Kill Zone") { rb.velocity = new Vector3(0f, -0.11f, 0); transform.position = startPosition; } if (other.gameObject.tag == "Target") { TargetController tc = other.gameObject.GetComponent <TargetController>(); tc.Activate(); } }
public override PlayerState HandleInput() { if (TargetController.HandleHandGrabInputs() == 0) { Jump(forceToAdd); return(StateMachine.PlayerStates.IdleAir); } if (Input.GetKey(KeyCode.Q) && Input.GetKey(KeyCode.W)) { if (BothHandsGrabbing()) { if (BothHandsGrabbingSameObject()) { return(StateMachine.PlayerStates.JumpReady); } else { return(StateMachine.PlayerStates.DoubleGrab); } } else { rotatingHand.Attach(nonRotatingHand.GrabbedObject); return(StateMachine.PlayerStates.JumpReady); } } return(base.HandleInput()); }
private void OnDisable() { CleanupTemp(); if (!Application.isPlaying) { return; } //EditorApplication.update -= UpdatePreview; if (TargetController && TargetController.TargetController) { TargetController.TargetController.CleanupTemp(); } //DestroyImmediate(_matEditor, true); if (Application.isPlaying) { return; } if (TargetController) { TargetController.GetComponent <Renderer>().enabled = true; } if (TargetController) { TargetController.GetComponent <Renderer>().sharedMaterial.color = TargetController.color; } }
protected virtual void OnInitialize() { //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) opponentMem = new OpponentMemory(this); targetCtrl = new TargetController(this); moveCtrl = new MoveController(this); weaponCtrl = new WeaponController(this); opponentMemSpanTimer = new SpanTimer(param.thinkParam.opponentMemorySpan); targetUpdateSpanTimer = new SpanTimer(param.thinkParam.targetUpdateSpan); _frontTransform = GetFront(); _backTransform = GetBack(); rootInternalRedius = param.sensorParam.internalRadius * GetScale(); Vector2 val = frontPositionXZ - owner.positionXZ; rootFrontDistance = val.get_magnitude() - rootInternalRedius; Vector2 val2 = backPositionXZ - owner.positionXZ; rootBackDistance = val2.get_magnitude() - rootInternalRedius; }
// Use this for initialization void Start() { state = TargetState.Inactive; rend = GetComponent <Renderer>(); targetController = GetComponent <TargetController>(); goalie = GameObject.FindGameObjectWithTag("Player").GetComponent <GoalieController>(); }
void Start() { playerCamera = GetComponent <Camera> (); weaponController = GetComponent <WeaponController> (); targetController = target.GetComponent <TargetController> (); score = 0; }
private void Awake() { soccerBallTransform = soccerBall.GetComponent <Transform>(); soccerBallRigidbody = soccerBall.GetComponent <Rigidbody>(); targetController = target.GetComponent <TargetController>(); // Soccer Ball soccerBall.SetActive(false); soccerBallRigidbody.useGravity = false; originalPosition = soccerBallTransform.position; // UI originalScoreTextColor = scoreText.color; // States gameMode = JuggleGameMode; score = 0; scoreTime = 0; juggleHighScore = PlayerPrefs.GetInt("JuggleHighScore", 0); juggleHighScoreText.text = $"HIGH SCORE: {juggleHighScore.ToString()}"; timeTrialHighScore = PlayerPrefs.GetFloat("TimeTrialHighScore", 0); timeTrialHighScoreText.text = $"HIGH SCORE: {timeTrialHighScore.ToString("0.00")} SECONDS"; targetPracticeHighScore = PlayerPrefs.GetInt("TargetPracticeHighScore", 0); targetPracticeHighScoreText.text = $"HIGH SCORE: {targetPracticeHighScore.ToString()}"; beatTheClockHighScore = PlayerPrefs.GetFloat("BeatTheClockHighScore", 0); beatTheClockHighScoreText.text = $"HIGH SCORE: {beatTheClockHighScore.ToString("0.00")} SECONDS"; }
private void Awake() { if (!instance) { instance = this; } }
void Update() { if (Input.GetMouseButtonDown(0)) { if (EventSystem.current.IsPointerOverGameObject()) { return; } RaycastHit hit; if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask)) { GameObject instance = Instantiate(impact, hit.point, Quaternion.FromToRotation(Vector3.forward, hit.normal), hit.collider.transform); instance.transform.position += instance.transform.forward * .001f; if (hit.collider.CompareTag("Target")) { #region animation TargetController tc = hit.collider.gameObject.transform.parent.GetComponent <TargetController>(); tc.BeTouched(); combo.Value++; kills.Value += 1; #endregion } else { SoundManager.PlaySound(failSound); combo.Value = 0; UiManager.UpdateUI(); } } } }
/// <summary> /// Создание системы частиц, задание количества ножей для контейнера с иконками /// </summary> void Awake() { _impactEffect = Instantiate(_impactEffect); _particles = _impactEffect.GetComponent <ParticleSystem>(); _knifesRemainController.KnifesNumber = _knifesRemain; _targetController = _target.GetComponent <TargetController>(); _mainCamera = Camera.main; }
//This function is called in Bullet.cs OnCollisionEnter via SendMessageUpwards public virtual void OnHit(string entityID) { //Only send this message if you're the one who shot the target! if (entityID.Equals(ExampleManager.Instance.CurrentNetworkedEntity.id)) { TargetController.onTargetDestroyed(entityID, modelRef); } }
private void Awake() { instance = this; cam = Camera.main; target = Instantiate(targetPrefab).GetComponent <TargetManager>(); target.gameObject.SetActive(false); isTargeting = false; }
private void Awake() { // -- Cria uma instância if (!instance) { instance = this; } }
void SignalChangeDirection() { foreach (GameObject target in targetList) { TargetController target_controller = target.GetComponent <TargetController>(); target_controller.ChangeTargetDirection(); } }
// Start is called before the first frame update void Start() { _wanderTimer = _wanderCooldown; _attackTimer = _attackCooldown; _levelController = FindObjectOfType <LevelController>(); _targetController = FindObjectOfType <TargetController>(); SetInitialMovement(); }
void Awake() { if (Instance != null) { throw new Exception("Singleton instance already exists"); } Instance = this; TargetController = GetComponent<TargetController>(); }
public override PlayerState HandleInput() { if (TargetController.HandleHandGrabInputs() < 2 && TimeWindowForInput == null) { TimeWindowForInput = TargetController.StartCoroutine(WaitForInput(timeWindowPeriod)); } return(this); }
public override PlayerState Update() { if (TargetController.HandleHandGrabInputs() < 2) { return(StateMachine.PlayerStates.Rotating); } return(base.Update()); }
private void Start() { CleanupTemp(); if (TargetController) TargetController.CleanupTemp(); GetComponent<Renderer>().enabled = true; if (!Application.isPlaying) return; SKSGlobalRenderSettings.Instance.OnEnable(); StartCoroutine(Setup()); }
void Awake() { controller = GetComponent<TargetController>(); GetComponent<Selectable>().Targeting.AddListener(target => { controller.Target = target; return false; }); }
// Use this for initialization void Start () { voltageSource = GameObject.FindGameObjectWithTag("VoltageSource").GetComponent<VoltageSourceObject>(); voltageTarget = GameObject.FindGameObjectWithTag("VoltageTarget").GetComponent<TargetController>(); currentTargetConnectors = voltageTarget.connectors; power = currentTargetConnectors[0]; ground = currentTargetConnectors[1]; isTurnedOn = false; }
void AddToTargetMap(Sequence.Wall wall, Passage.Step step, TargetController target) { int key = CalculateMonobeat(wall, step); if (!TargetMap.ContainsKey(key)) { TargetMap.Add(key, new List <TargetController>()); } TargetMap[key].Add(target); }
private void PlayerBoost() { // access player controller and tell it to use top boost card/update whatever it needs TargetController.SetTargetToPlayer(); StateMachine.Player.BoostAction(1); StateMachine.Player.PlayBoostCard(); PlayerBoosted.Invoke(); EnemyBoost(); }
public void SetKey(string uniqueKeyName, AxisCode joystickAxis, TargetController targetController = TargetController.All) { int i = GetUniqueIndex(uniqueKeyName); inputs[i].Type = KeyType.ControllerAxis; inputs[i].Axis = joystickAxis; inputs[i].targetController = targetController; hUtility.SaveBinings(inputs); }
//Add Equals, GetHashCode... public override object GetDeepCopy() { IController clone = new TargetController("clone - " + this.ID, //deep this.ControllerType, //deep this.targetActor); //reference clone.SetControllerPlayStatus(this.PlayStatusType); return(clone); }
//****************** // Target Controls //****************** void SpawnTarget() { GameObject target = (GameObject)Instantiate(target_prefab, targetSpawnPoint, Quaternion.identity); TargetController target_controller = target.GetComponent <TargetController>(); target_controller.InitializeTarget(targetSpawnPoint, targetEndPoint, targetSpeed, scoreMultiplier); targetList.Add(target); numTargetsSpawned++; targetSpawnDelayRemaining = targetSpawnDelay; }
public void Reset() { this.start.GetComponent<Light>().intensity = 0; this.start = null; if (this.end != null) { this.end.GetComponent<Light>().intensity = 0; this.end = null; } }
public void SetUp() { _actionDescriptor = Substitute.For<ActionDescriptor>(); _controller = new TargetController(); _viewContex = new ViewContext(); var userManager = Substitute.For<IUsersManagement>(); _accessHelper = Substitute.For<IUserAccessHelper>(); _viewContex.HttpContext = MockHttpContext.FakeHttpContext(); _viewContex.HttpContext.Request.RequestContext.RouteData = new System.Web.Routing.RouteData(); _viewContex.HttpContext.Request.RequestContext.RouteData.Values.Add("controller", "c"); _viewContex.HttpContext.Request.RequestContext.RouteData.Values.Add("action", "a"); _controller.SetFakeControllerContext(_viewContex.HttpContext); _viewContex.HttpContext.User.Identity.Name.Returns("username"); _attribute = new DVSAuthorizeFilterAttribute(); _attribute.AccessHelper = _accessHelper; }
private void SetFirstTarget(ConnectorController connectorController) { connectorController.start = closestTarget; FirstTarget = closestTarget; RemoveHover(); TurnOnLights(Color.green, FirstTarget); closestTarget = null; }
private void Analyze() { int iterations = 0; componentsPath = new List<GameObject>(); List<TargetController> targetsWithLEDs = new List<TargetController>(); //currentTargetConnectors = power.end.connectors; previousTarget = power.end; if(!FirstTargetHasTwoConnectors()) { audioController.playClip(EnumScript.CustomAudioClips.failHorn); return; } if(previousTarget.instantiated != null) { componentsPath.Add(previousTarget.instantiated); if (previousTarget.instantiated.GetComponent<LED>() != null) { targetsWithLEDs.Add(previousTarget); } } if( previousTarget.connectors[1].end != previousTarget) { currentTarget = previousTarget.connectors[1].end; } else { currentTarget = previousTarget.connectors[1].start; } while (currentTarget != voltageTarget && iterations < 20) { foreach (var connector in currentTarget.connectors) { if (connector.start != previousTarget && connector.end != previousTarget) { if (currentTarget.instantiated != null) { componentsPath.Add(currentTarget.instantiated); if (currentTarget.instantiated.GetComponent<LED>() != null) { targetsWithLEDs.Add(currentTarget); } } if (connector.start == currentTarget) { previousTarget = currentTarget; currentTarget = connector.end; } else { previousTarget = currentTarget; currentTarget = connector.start; } } } iterations++; } if(iterations == 20) { audioController.playClip(EnumScript.CustomAudioClips.failHorn); return; } float totalResistance = 0; List<GameObject> LEDInCircuit = new List<GameObject>(); float totalCurrent = 0; foreach(var comp in componentsPath) { if(comp.GetComponent<LED>() != null) { LEDInCircuit.Add(comp); } else { //it's probably dangerous to assume it's a resistor if it isn't an LED but that's all we got :) Resistor currentResistor = comp.GetComponent<Resistor>(); totalResistance += currentResistor.GetResistanceInOhms(); } Debug.Log(comp.name); } totalCurrent = totalResistance == 0 ? Mathf.Infinity : voltageSource.GetVoltage() / totalResistance; Debug.Log(totalResistance); Debug.Log(voltageSource.GetVoltage()); Debug.Log(totalCurrent); if(totalCurrent > LEDInCircuit[0].GetComponent<LED>().LEDExplode) { //explode LED here //LEDInCircuit[0].GetComponentInChildren<ParticleEmitter>().Simulate(-2); //LEDInCircuit[0].GetComponentInChildren<ParticleEmitter>().Emit(); foreach(var target in targetsWithLEDs) { target.instantiated.GetComponent<Animator>().Play("ExplodeLED"); audioController.playClip(EnumScript.CustomAudioClips.explosion); target.instantiated = null; } } else if (totalCurrent > LEDInCircuit[0].GetComponent<LED>().threshold) { turnOnLEDs(LEDInCircuit, totalCurrent); audioController.playClip(EnumScript.CustomAudioClips.dingDing); } iterations = 0; }
void Awake() { agent = GetComponent<NavMeshAgent> (); target = GameObject.FindObjectOfType<TargetController> (); }
private void SetHover(TargetController closestTarget) { hovering = closestTarget; TurnOnLights(Color.red, hovering); }
private void RemoveHover() { if(hovering == null) { return; } TurnOffLights(hovering); hovering = null; }
private void TurnOnLights(Color color,TargetController target) { target.GetComponent<Light>().color = color; target.GetComponent<Light>().intensity = 2; }
private void TurnOffLights(TargetController target) { target.GetComponent<Light>().intensity = 0; }
private bool AttemptingDiagonal(ConnectorController CC, TargetController closestTarget) { return ((CC.start.transform.position - closestTarget.transform.position).x != 0 && (CC.start.transform.position - closestTarget.transform.position).z != 0); }
private bool CheckDuplicates(ConnectorController connectorController, TargetController closestTarget) { foreach(Connector conn in closestTarget.connectors) { if((conn.start == closestTarget && conn.end == connectorController.start) || (conn.end == closestTarget && conn.start == connectorController.start)) { return true; } } return false; }
private void PlaceWire(ConnectorController connectorController, TargetController closestTarget) { connectorController.end = closestTarget; Connector newConnector = connectorController.PlaceWire(); closestTarget.connectors.Add(newConnector); newConnector.start.connectors.Add(newConnector); closestTarget.connectorIndex++; newConnector.start.connectorIndex++; newConnector.start.GetComponent<Light>().intensity = 0; newConnector.end.GetComponent<Light>().intensity = 0; FirstTarget = null; waiting = true; }
private void FixedUpdate() { closestTarget = finder.ClosestTarget(); //if we aren't close to anything remove the hovering and return if(closestTarget == null) { RemoveHover(); return; } //connector select mode else if (FirstTarget !=null) { if(closestTarget == FirstTarget) { RemoveHover(); } if(closestTarget != FirstTarget && closestTarget != hovering) { RemoveHover(); SetHover(closestTarget); } } else { if(hovering == null) { SetHover(closestTarget); } else if(hovering != null && closestTarget != hovering) { RemoveHover(); SetHover(closestTarget); } } GameObject selected = null; if(GameObject.FindGameObjectWithTag("HandModel") != null && GameObject.FindGameObjectWithTag("HandModel").GetComponent<IsPinching>().Pinching(1)) { selected = finder.selected; if (selected != null) { ConnectorController connectorController = selected.GetComponent<ConnectorController>(); if (connectorController == null) { if (closestTarget.instantiated == null) { closestTarget.instantiated = closestTarget.PlaceObject(selected); } else if (selected.name != closestTarget.instantiated.name) //there is an object on the target, but you are trying to place something else { Destroy(closestTarget.instantiated); closestTarget.instantiated = closestTarget.PlaceObject(selected); } } else { if (!waiting) { if (connectorController.start == null) { SetFirstTarget(connectorController); } else if (connectorController.end == null && closestTarget != connectorController.start) { if(AttemptingDiagonal(connectorController, closestTarget)) { return; } bool duplicate = CheckDuplicates(connectorController,closestTarget); if (!duplicate) { PlaceWire(connectorController, closestTarget ); } } } else { if(waitingTime <= 0) { waiting = false; waitingTime = 1f; } else { waitingTime -= Time.deltaTime; } } } } } }