// Start is called before the first frame update void Start() { singleton = TardisSingleton.GetInstance(); rotorWhiteLights = new TardisLight("TimeRotorWhiteLight"); orangeEngineLights = new TardisLight("EngineLight"); wallRoundYellowLights = new TardisLight("WallDecorationYellowLight"); topLights = new RotatingLight("MainLight", true); topRealLights = new RealRotatingLight("Light"); catwalkLights = new TardisLight("CatwalkLight"); bottomWallBlueLight = new TardisLight("LongBlueLight"); topWallBlueLight = new TardisLight("WallDecorationBlueLight"); topWallOrangeLight = new TardisLight("WallDecorationOrangeLight"); }
// Start is called before the first frame update void Start() { singleton = TardisSingleton.GetInstance(); StartCoroutine(TardisMainCouroutine()); }
// Start is called before the first frame update void Start() { singleton = TardisSingleton.GetInstance(); step = (Mathf.PI / 180.0f) * 20.0f; step *= (clockwise) ? -1 : 1; }
// Start is called before the first frame update void Start() { audioSource = gameObject.AddComponent <AudioSource>(); singleton = TardisSingleton.GetInstance(); lastState = TardisState.Flying; //Tout sauf Shutdown }