예제 #1
0
    /// <summary>
    /// This is called when an action is completed.
    /// Actions are much like connects, except that this method is
    /// only called when a user completes an in-game action.
    /// </summary>
    /// <param name="actionID">
    /// A <see cref="System.String"/>
    /// </param>
    public static void ActionComplete(string actionID)
    {
        if (Application.platform == RuntimePlatform.OSXEditor)
        {
            return;
        }

        TapjoyPlatformPlugin.ActionComplete(actionID);
    }
예제 #2
0
    /// <summary>
    /// This is called when an action is completed.
    /// Actions are much like connects, except that this method is
    /// only called when a user completes an in-game action.
    /// </summary>
    /// <param name="actionID">
    /// A <see cref="System.String"/>
    /// </param>
    public static void ActionComplete(string actionID)
    {
        if (Application.isEditor)
        {
            return;
        }

        TapjoyPlatformPlugin.ActionComplete(actionID);
    }