/// <summary> /// This is called when an action is completed. /// Actions are much like connects, except that this method is /// only called when a user completes an in-game action. /// </summary> /// <param name="actionID"> /// A <see cref="System.String"/> /// </param> public static void ActionComplete(string actionID) { if (Application.platform == RuntimePlatform.OSXEditor) { return; } TapjoyPlatformPlugin.ActionComplete(actionID); }
/// <summary> /// This is called when an action is completed. /// Actions are much like connects, except that this method is /// only called when a user completes an in-game action. /// </summary> /// <param name="actionID"> /// A <see cref="System.String"/> /// </param> public static void ActionComplete(string actionID) { if (Application.isEditor) { return; } TapjoyPlatformPlugin.ActionComplete(actionID); }