IEnumerator Open() { if (TapToSettings.isOpenSettings) { yield return(StartCoroutine(setting.Close())); manager.GetComponent <BoxCollider2D>().enabled = true; } MessageSystemMainScreen.OpenExitPanel(); PlayClip(); }
IEnumerator StartGame() { float lenght = GetComponent <Animation>().GetClip("ReduceButton").length; GetComponent <Animation>().Play("ReduceButton"); yield return(new WaitForSeconds(lenght)); if (TapToSettings.isOpenSettings) { yield return(StartCoroutine(setting.Close())); } foreach (Animation anm in anim) { anm.Play("ReduceButton"); yield return(new WaitForSeconds(lenght)); } mainScreen.GetComponent <Animator>().SetBool("start", true); }