예제 #1
0
 // Collision of Trees
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "Tank")
     {
         obst.isShaking = true;
         TankMovementScript tankScript = other.gameObject.GetComponent <TankMovementScript> ();
         tankScript.MakeVisible();
     }
 }
예제 #2
0
 // Collision of Stones
 void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Tank")
     {
         obst.isShaking = true;
         TankMovementScript tankScript = collision.gameObject.GetComponent <TankMovementScript> ();
         tankScript.MakeVisible();
     }
 }