// Collision of Trees void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Tank") { obst.isShaking = true; TankMovementScript tankScript = other.gameObject.GetComponent <TankMovementScript> (); tankScript.MakeVisible(); } }
// Collision of Stones void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Tank") { obst.isShaking = true; TankMovementScript tankScript = collision.gameObject.GetComponent <TankMovementScript> (); tankScript.MakeVisible(); } }