/// <summary> /// 复制坦克部件管理器 /// </summary> /// <param name="copySrc">复制源</param> public void CopyFrom(TankAssembleManager copySrc) { head = copySrc.head; body = copySrc.body; leftWheel = copySrc.leftWheel; cap = copySrc.cap; face = copySrc.face; bodyForward = copySrc.bodyForward; bodyBack = copySrc.bodyBack; }
public void Clear() { head = null; body = null; leftWheel = null; cap = null; face = null; bodyForward = null; bodyBack = null; }
/// <summary> /// 连接右轮胎到身体 /// </summary> /// <param name="rightWheel">右轮胎</param> /// <param name="rightObj">右轮胎对象</param> /// <param name="body">身体</param> /// <param name="bodyObj">身体对象</param> static public void ConnectRightWheelToBody(TankModuleWheel rightWheel, GameObject rightObj, TankModuleBody body, GameObject bodyObj) { if (rightWheel.wheelType == TankModuleWheel.WheelType.Left) { rightObj.transform.position = bodyObj.transform.position + body.rightWheelTop - new Vector3(-rightWheel.anchors.up.x, rightWheel.anchors.up.y, rightWheel.anchors.up.z); } else { rightObj.transform.position = bodyObj.transform.position + body.rightWheelTop - rightWheel.anchors.up; } }
/// <summary> /// 连接左轮胎到身体 /// </summary> /// <param name="leftWheel">左轮胎</param> /// <param name="leftWheelObj">左轮胎对象</param> /// <param name="body">身体</param> /// <param name="bodyObj">身体对象</param> static public void ConnectLeftWheelToBody(TankModuleWheel leftWheel, GameObject leftWheelObj, TankModuleBody body, GameObject bodyObj) { leftWheelObj.transform.position = bodyObj.transform.position + body.leftWheelTop - leftWheel.anchors.up; }