private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { TankManager tHit = other.transform.parent.GetComponent <TankManager>(); tHit.health -= damage; if (tHit.health <= 0) { tSource.AdjustScore(); } ExplodeBullet(); } else if (other.gameObject.tag == "Turret") { TankManager tHit = other.gameObject.GetComponent <TurretHitDetection>().tankObject.GetComponent <TankManager>(); tHit.health -= damage; if (tHit.health <= 0) { tSource.AdjustScore(); } ExplodeBullet(); } }