예제 #1
0
        /// <summary>
        /// Init the background texture at end of the frame.
        /// </summary>
        /// <returns>Yield return.</returns>
        private IEnumerator InitBackground()
        {
            // wait for end of frame to not interfere with rendering thread on mac
            yield return(new WaitForEndOfFrame());

            Synchronizer sync = gameObject.GetComponent <Synchronizer>();

            m_videoOverlayRendererHandler = TangoVideoOverlayAPI.VideoOverlayInitialize(sync.handler);
            if (m_videoOverlayRendererHandler == System.IntPtr.Zero)
            {
                DebugLogger.WriteToLog(DebugLogger.EDebugLevel.DEBUG_WARN, "Failed to initialize VideoOverlay");
            }
                        #if (UNITY_EDITOR || UNITY_STANDALONE_OSX)
            //issue plugin event to render right after rendering thread finished rendering
            Plugin.IssuePluginEvent(Plugin.PluginEvents.InitBackgroundEvent);
                        #elif (UNITY_IPHONE || UNITY_ANDROID)
            GL.InvalidateState();
                        #else
                        #error platform is not supported
                        #endif
        }
예제 #2
0
 /// <summary>
 /// Initialize the video overlay provider.
 /// </summary>
 public static void Init()
 {
     m_isInit = true;
     TangoVideoOverlayAPI.VideoOverlayInitialize(TangoApplication.Instance.Handle);
 }