/// <summary> /// Register to get Tango depth callbacks. /// /// NOTE: Tango depth callbacks happen on a different thread than the main /// Unity thread. /// </summary> internal virtual void SetCallback() { m_tangoDepth = new TangoUnityDepth(); m_onDepthAvailableCallback = new Tango.DepthProvider.TangoService_onDepthAvailable(_OnDepthAvailable); Tango.DepthProvider.SetCallback(m_onDepthAvailableCallback); }
/// <summary> /// Register this class to receive the OnDepthAvailable callback. /// </summary> public virtual void SetCallback() { m_onDepthAvailableCallback = new Tango.DepthProvider.TangoService_onDepthAvailable(_OnDepthAvailable); Tango.DepthProvider.SetCallback(m_onDepthAvailableCallback); }
/// <summary> /// Register to get Tango depth callbacks. /// /// NOTE: Tango depth callbacks happen on a different thread than the main /// Unity thread. /// </summary> internal virtual void SetCallback() { m_tangoDepth = new TangoUnityDepth(); m_onDepthAvailableCallback = new Tango.DepthProvider.TangoService_onDepthAvailable(_OnDepthAvailable); Tango.DepthProvider.SetCallback(m_onDepthAvailableCallback); }
/// <summary> /// Register this class to receive the OnDepthAvailable callback. /// </summary> public virtual void SetCallback() { m_onDepthAvailableCallback = new Tango.DepthProvider.TangoService_onDepthAvailable(_OnDepthAvailable); Tango.DepthProvider.SetCallback(m_onDepthAvailableCallback); }