예제 #1
0
    public static void SavedPlayer(Tamagochi player)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/Save.ck";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        TamagochiData data = new TamagochiData(player);

        formatter.Serialize(stream, data);
        stream.Close();
    }
예제 #2
0
    public void LoadGame()
    {
        TamagochiData data = SaveSystem.LoadPlayer();

        if (data != null)
        {
            hambre          = data.hambre;
            amor            = data.amor;
            textHambre.text = hambre.ToString();
            textAmor.text   = amor.ToString();
        }
        else
        {
            textAmor.text = "No encontro el archivo.";
        }
    }
예제 #3
0
    public static TamagochiData LoadPlayer()
    {
        string path = Application.persistentDataPath + "/Save.ck";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            TamagochiData data = formatter.Deserialize(stream) as TamagochiData;
            stream.Close();

            return(data);
        }
        else
        {
            Debug.LogError("Save File not found");
            return(null);
        }
    }