void Loop10Ms() { /* get all the buttons */ FillBtns(ref _btns); /* scale the x-axis to go from 0 to sensorRange, left to right */ float leftAxisX = (((_sensorRange / 2) * _gamepad.GetAxis(0)) + (_sensorRange / 2)); float rightAxisX = kJoystickScaler * _gamepad.GetAxis(2); Deadband(ref rightAxisX); if (rightAxisX != 0) { _talon.SetControlMode(ControlMode.kPercentVbus); _talon.Set(rightAxisX); } else if (_talon.GetControlMode() == ControlMode.kPercentVbus) { _targetPosition = _talon.GetPosition(); /* user has let go of the stick, lets closed-loop whereever we happen to be */ EnableClosedLoop(); } /* When you press the 'A' button on a Logitech Gamepad * and the enable button is pressed */ if (_btns[2] && !_btnsLast[2] && _gamepad.GetButton(kEnableButton)) { _targetPosition = servo(leftAxisX, _talon.GetPosition(), _sensorRange); EnableClosedLoop(); } }
void Drive() { FillBtns(ref _btns); float y = -1 * _gamepad.GetAxis(1); Deadband(ref y); _talon.ProcessMotionProfileBuffer(); /* button handler, if btn5 pressed launch MP, if btn7 pressed, enter voltage mode */ if (_btns[5] && !_btnsLast[5]) { /* disable MP to clear IsLast */ _talon.SetControlMode(ControlMode.kMotionProfile); _talon.Set(0); CTRE.Watchdog.Feed(); Thread.Sleep(10); /* buffer new pts in HERO */ TalonSrx.TrajectoryPoint point = new TalonSrx.TrajectoryPoint(); _talon.ClearMotionProfileHasUnderrun(); _talon.ClearMotionProfileTrajectories(); for (uint i = 0; i < MotionProfile.kNumPoints; ++i) { point.position = (float)MotionProfile.Points[i][0]; point.velocity = (float)MotionProfile.Points[i][1]; point.timeDurMs = MotionProfile.kDurationMs; point.isLastPoint = (i + 1 == MotionProfile.kNumPoints) ? true : false; point.zeroPos = (i == 0) ? true : false; point.velocityOnly = false; point.profileSlotSelect = 0; _talon.PushMotionProfileTrajectory(point); } /* send the first few pts to Talon */ for (int i = 0; i < 5; ++i) { CTRE.Watchdog.Feed(); Thread.Sleep(10); _talon.ProcessMotionProfileBuffer(); } /*start MP */ _talon.Set(1); } else if (_btns[7] && !_btnsLast[7]) { _talon.SetControlMode(ControlMode.kVoltage); } /* if in voltage mode, update output voltage */ if (_talon.GetControlMode() == ControlMode.kVoltage) { _talon.Set(14.0f * y); } /* copy btns => btnsLast */ System.Array.Copy(_btns, _btnsLast, _btns.Length); }
void Loop10Ms() { /* get all the buttons */ FillBtns(ref _btns); /* get the left y stick, invert so forward is positive */ float leftY = kJoystickScaler * _gamepad.GetAxis(1); Deadband(ref leftY); /* debounce the transition from nonzero => zero axis */ float filteredY = leftY; if (filteredY != 0) { /* put in a ramp to prevent the user from flipping their mechanism */ _talon.SetVoltageRampRate(12.0f); /* V per sec */ /* directly control the output */ _talon.SetControlMode(ControlMode.kPercentVbus); _talon.Set(filteredY); } else if (_talon.GetControlMode() == ControlMode.kPercentVbus) { _targetPosition = _talon.GetPosition(); /* user has let go of the stick, lets closed-loop whereever we happen to be */ EnableClosedLoop(); } /* if a button is pressed while stick is let go, servo position */ if (filteredY == 0) { if (_btns[1]) { _targetPosition = _talon.GetPosition(); /* twenty rotations forward */ EnableClosedLoop(); } else if (_btns[4]) { _targetPosition = +10.0f; /* twenty rotations forward */ EnableClosedLoop(); } else if (_btns[2]) { _targetPosition = -10.0f; /* twenty rotations reverese */ EnableClosedLoop(); } } /* copy btns => btnsLast */ System.Array.Copy(_btns, _btnsLast, _btns.Length); }