//初期化しゅるぅうううう void talkProcessInit() { sTalkWindow = Resources.Load("CanvasTalkMini") as GameObject; bTalkWindow = Resources.Load("CanvasTalkBig") as GameObject; talksetting = GameObject.Find("GameObject").GetComponent <TalkSettings>(); // audioSource = gameObject.GetComponent<AudioSource>(); for (int i = 0; i < 2000; i++) { talkClass[i] = new talk(); talkClass[i].talkInit(); } flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); }
// Use this for initialization void Start() { GameObject.FindGameObjectWithTag("EndImg").GetComponent <Image>().enabled = false; talkSet = GameObject.Find("GameControlObject").GetComponent <TalkSettings>(); GameManager.clear = true; }