예제 #1
0
    // Use this for initialization
    void Start()
    {
        player            = GameObject.Find("player").GetComponent <PlayerMove>();
        cameraControl     = GameObject.Find("CameraDammy").GetComponent <CameraControl>();
        mainCameraControl = Camera.main.GetComponent <MainCameraControl>();
        talk = GameObject.Find("GameControlObject").GetComponent <TalkProcess>();

        /*animator = GameObject.Find("ActionUI").GetComponent<Animator>();
         *      pauseAnim = GameObject.Find("Pausemenu").GetComponent<Animator>();
         *      Button1 = GameObject.Find("Button1").GetComponent<Button>();
         *      if (GameObject.Find("ClearFlagObject") != null)
         *      {
         * //		stageClearProcess = GameObject.Find("ClearFlagObject").GetComponent<stageClearedFlag>();
         *      }*/
        /////////
        //match = Resources.Load("Prefab/GameMainObjects/Match") as GameObject ;
    }
예제 #2
0
    void Start()
    {
        doorCount = 0;
        open      = false;
        fm        = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>();
        gm        = GameObject.FindGameObjectWithTag("GM").GetComponent <GameManager>();
        talk      = GameObject.Find("GameControlObject").GetComponent <TalkProcess>();
        switch (doorType)
        {
        // ドアの種類とステージの判別
        case DoorType.Tutorial_Red:
            doorCount = 1;
            stage     = 0;
            break;

        case DoorType.Tutorial_Blue:
            doorCount = 2;
            stage     = 0;
            break;

        case DoorType.Stage1_Right:
            doorCount = 1;
            stage     = 1;
            break;

        case DoorType.Stage1_Left:
            doorCount = 2;
            stage     = 1;
            break;

        case DoorType.Stage1_Rock:
            doorCount = 3;
            stage     = 1;
            break;

        case DoorType.Stage1_Blue:
            doorCount = 4;
            stage     = 1;
            break;
        }
    }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     talk = GameObject.Find("GameControlObject").GetComponent <TalkProcess>();
 }