void Talk(TalkInteraction talkTarget) { TalkTarget = talkTarget; TalkTarget.InitialiseConversation(); DisableHud(); EnableConversationUI(); DisableCameraMovement(); animator.SetBool("Talking", true); isTalking = true; }
public void StopTalking() { TalkTarget = null; EnableHud(); DisableConversationUI(); EnableCameraMovement(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; animator.SetBool("Talking", false); isTalking = false; }
void Start() { conversation = GetComponent <TalkInteraction>(); }
void Start() { animator = GetComponent <Animator>(); GO_CinematicCamera = GameManager.Current.GO_CinematicCamera; //get cinetmatic camera from other script conversation = GetComponent <TalkInteraction>(); }