public void Shutdown() { if (talkFX != null) { talkFX.RestoreLedRgb(); } if (RyosTalkFX != null) { RyosTalkFX.ExitSdkMode(); } }
public override void Shutdown() { //Shutdown 1 color devices. var restoreColor = ToRoccatColor(GlobalVarRegistry.GetVariable <RealColor>($"{DeviceName}_restore_fallback")); talkFx?.SetLedRgb(Zone.Event, KeyEffect.On, Speed.Fast, restoreColor); //Workaround because "RestoreLedRgb()" doesn't seam to work. talkFx?.RestoreLedRgb(); talkFx?.Dispose(); //Shutdown per key keyboards. ryosTalkFx?.ExitSdkMode(); ryosTalkFx?.Dispose(); isInitialized = false; }
private void Restoregeneric() { //Workaround //Global.logger.LogLine("restore Roccat generic"); System.Drawing.Color restore_fallback = Global.Configuration.VarRegistry.GetVariable <Aurora.Utils.RealColor>($"{devicename}_restore_fallback").GetDrawingColor(); restore_fallback = System.Drawing.Color.FromArgb(255, Utils.ColorUtils.MultiplyColorByScalar(restore_fallback, restore_fallback.A / 255.0D)); //Global.logger.LogLine("restore Roccat generic" + restore_fallback + restore_fallback.R + restore_fallback.G + restore_fallback.B); talkFX.SetLedRgb(Zone.Event, KeyEffect.On, Speed.Fast, new Color(restore_fallback.R, restore_fallback.G, restore_fallback.B)); previous_peripheral_Color = System.Drawing.Color.FromArgb(restore_fallback.R, restore_fallback.G, restore_fallback.B); //.RestoreLedRgb() Does not work talkFX.RestoreLedRgb(); }
private static void TalkFxTEst() { WriteAndWaitForEnter("TalkFX test, press enter to begin"); using (var connection = new TalkFxConnection()) { connection.SetLedRgb(Zone.Event, KeyEffect.Blinking, Speed.Normal, new Color(255, 105, 180)); WriteAndWaitForEnter("The keys should now be blinking in a fairly pink color, press enter to continue"); connection.SetLedRgb(Zone.Event, KeyEffect.On, Speed.Normal, new Color(255, 255, 255)); WriteAndWaitForEnter("The keys should now be ON and have a white color, press enter to continue"); connection.SetLedRgb(Zone.Event, KeyEffect.On, Speed.Normal, new Color(0, 0, 0)); WriteAndWaitForEnter("The keys should now be OFF, press enter to continue"); connection.SetLedRgb(Zone.Event, KeyEffect.Breathing, Speed.Normal, new Color(255, 0, 0)); WriteAndWaitForEnter("The keys should now be 'breathing' in a red color, press enter to continue"); connection.RestoreLedRgb(); } WriteAndWaitForEnter("TalkFX test now finished, press enter to continue"); }