예제 #1
0
    public static TaggingEvent Create(GameObject gameObject, string NewTag)
    {
        TaggingEvent e = new TaggingEvent();

        e.Type   = QuarkEventType.Tagging;
        e.Id     = gameObject.GetInstanceID();
        e.Tag    = gameObject.tag;
        e.NewTag = NewTag;
        return(e);
    }
예제 #2
0
    public override void AddReward(BaseAgent agent, float[] vectorActions)
    {
        Reward           = AcademyParameters.Update(academy, RewardKeyVal, Reward);
        ContinuousReward = AcademyParameters.Update(academy, ContinuousRewardKeyVal, ContinuousReward);
        Penalty          = AcademyParameters.Update(academy, PenaltyKeyVal, Penalty);

        float labelValue;

        switch (LabelValue)
        {
        case LabelValueType.Boolean: labelValue = 1; break;

        case LabelValueType.Time: labelValue = Time.time; break;

        default: labelValue = 0; break;
        }


        Option <GameObject> triggerColCont =
            agent.TriggerCollider
            .Filter(tc => tc != null)
            .Map(tc => tc.gameObject)
            .Filter(gob => gob.tag == Tag);

        Option <Collider> prevFrame = PreviousFrame.Filter(p => p != null);

        Option <GameObject> triggerCol =
            triggerColCont
            .Filter(tc => !tc.SomeNotNull().Equals(prevFrame.Map(p => p.gameObject)));

        triggerCol
        .MatchSome(_ => {
            if (AgentCollisionMessage != "")
            {
                //TAG: MakeEvent myArea.Logger.Log(Logger.CreateMessage(LogMessageType.Agent, AgentCollisionMessage), agent);
            }

            //TAG: MakeEvent myArea.Logger.Log(String.Concat("Tagged ", agent.transform.position.y));
        });

        triggerColCont.MatchSome(_ => {
            agent.AddReward(ContinuousReward);
        });

        prevFrame
        .Filter(pc => triggerColCont.HasValue)
        .FlatMap(pc => pc.GetComponent <ObservableFields>().SomeNotNull())
        .MatchSome(lc => {
            if (RemoveOnLeave)
            {
                //TAG: MakeEvent myArea.Logger.Log(String.Concat("Removing label on leave ", Label));
                lc.FieldsHash.Remove(Label);
            }
        });

        triggerCol
        .Map(tc => tc.gameObject)
        .MatchSome(go => {
            ObservableFields lc = go.GetComponent <ObservableFields>();
            if ((lc == null || !lc.FieldsHash.ContainsKey(LabelPrevents)) && NewTag != "")
            {
                //TAG: MakeEvent myArea.Logger.Log(String.Concat("Adding tag ", NewTag));
                go.tag = NewTag;
                agent.area.EventSystem.RaiseEvent(TagEvent.Create(go));
                agent.area.EventSystem.RaiseEvent(TaggingEvent.Create(agent.gameObject, NewTag));
            }
        });

        ObservableFields selfFields = agent.gameObject.GetComponent <ObservableFields>();

        triggerCol
        .FlatMap(tc => tc.GetComponent <ObservableFields>().SomeNotNull())
        .MatchSome(lc => {
            if (lc.FieldsHash.ContainsKey(Label) && Time.time - lc.FieldsHash[Label] < Cooldown
                )
            {
                //TAG: MakeEvent myArea.Logger.Log(String.Concat("already there ", Label));
                if (Toggle)
                {
                    //TAG: MakeEvent myArea.Logger.Log(String.Concat("Removing label ", Label));
                    lc.FieldsHash.Remove(Label);
                }

                //TAG: MakeEvent myArea.Logger.Log(String.Concat("Penalizing already there ", Penalty));
                agent.AddReward(Penalty);

                if (DoneIfAlreadyThere)
                {
                    //TAG: MakeEvent myArea.Logger.Log(String.Concat("Done already there ", agent.gameObject.tag));
                    agent.Done();
                }

                if (ResetAreaIfAlreadyThere)
                {
                    //TAG: MakeEvent myArea.Logger.Log(String.Concat("Resetting already there ", agent.gameObject.tag));
                    myArea.ResetArea();
                }
            }
            else if (!lc.FieldsHash.ContainsKey(LabelPrevents) && !lc.FieldsHash.ContainsKey(Label) &&
                     (CooldownSelfTag == "" || selfFields == null || !selfFields.FieldsHash.ContainsKey(CooldownSelfTag) ||
                      Time.time - selfFields.FieldsHash[CooldownSelfTag] < Cooldown))
            {
                //TAG: MakeEvent myArea.Logger.Log(String.Concat("Adding reward ", Reward));
                agent.AddReward(Reward);
                if (Label != "")
                {
                    //TAG: MakeEvent myArea.Logger.Log(String.Concat("Adding label ", Label));
                    lc.FieldsHash.Add(Label, labelValue);
                }
            }
        });

        triggerCol
        .Filter((GameObject go) => Remove)
        .MatchSome(tc => GameObject.Destroy(tc));

        triggerCol
        .Filter((GameObject go) => Done)
        .MatchSome(_ => agent.Done());

        triggerCol
        .Filter((GameObject go) => Reset)
        .MatchSome(_ => {
            //TAG: MakeEvent myArea.Logger.Log(String.Concat("Reset on collide ", Tag));
            agent.Reset();
        });

        triggerCol
        .Filter((GameObject go) => ResetArea)
        .MatchSome(_ => myArea.ResetArea());

        PreviousFrame = agent.TriggerCollider;

        PreviousFrameTag = agent.gameObject.tag;
    }