//what happens when clicking on an enemy public static void ShowOnEnemyActions(TacticsMove enemy) { if (selectedUnit != enemy) { selectedUnit = enemy; if (!canSeeEnemiesRange) { ResetReachableByEnemyTiles(); } //enemy.FindReachableByEnemyTiles(); enemy.FindSelectableTiles(true); if (!currentUnit.actionPhase) { currentUnit.FindSelectableTiles(); } else { currentUnit.FindAttackableTiles(); } //reboot to show panelanimation //manager.HidePanels(); manager.StartCoroutine(manager.ShowPanels()); RaycastHit hit; if (Physics.Raycast(enemy.transform.position, Vector3.down, out hit, 1)) { if (hit.transform.GetComponent <Tile>().attackable) { actionPanel.transform.Find("AttackButton").gameObject.SetActive(true); } else { actionPanel.transform.Find("AttackButton").gameObject.SetActive(false); } } actionPanel.transform.Find("WaitButton").gameObject.SetActive(false); } else //clicking on previously clicked enemy cancels its panels { manager.CancelAction(); selectedUnit = currentUnit; } }