public void SelectEfficient_DiceRollsN_ReturnsMax() { // ARRANGE const int diceEdges = 3; const int diceCount = 1; const int expectedRoll = diceEdges * diceCount; // потому что один бросок кости. Максимальное значение броска - diceEdges. var roll = new Roll(diceEdges, diceCount); var diceMock = new Mock <IDice>(); diceMock.Setup(x => x.Roll(It.IsAny <int>())).Returns <int>(n => n); var dice = diceMock.Object; var service = new TacticalActUsageRandomSource(dice); // ACT var factRoll = service.RollEfficient(roll); // ASSERT factRoll.Should().Be(expectedRoll); }
public void SelectEfficient_DiceRollsN_ReturnsMax() { // ARRANGE const int minEfficient = 5; const int maxEfficient = 10; var diceMock = new Mock <IDice>(); diceMock.Setup(x => x.Roll(It.IsAny <int>())).Returns <int>(n => n); var dice = diceMock.Object; var service = new TacticalActUsageRandomSource(dice); // ACT var factRoll = service.SelectEfficient(minEfficient, maxEfficient); // ASSERT factRoll.Should().Be(maxEfficient); }