private void OnGUI_WindowBtn() { GUILayout.Space(30); GUILayout.BeginHorizontal(); GUILayout.Space(150); if (GUILayout.Button("Hero表编辑", GUILayout.Width(150), GUILayout.Height(30))) { TableToolMenu.OpenEditorWindow_CreateHero(); } GUILayout.EndHorizontal(); GUILayout.Space(30); GUILayout.BeginHorizontal(); GUILayout.Space(150); if (GUILayout.Button("Skill表编辑", GUILayout.Width(150), GUILayout.Height(30))) { TableToolMenu.OpenEditorWindow_CreateSkill(); } GUILayout.EndHorizontal(); GUILayout.Space(30); GUILayout.BeginHorizontal(); GUILayout.Space(150); if (GUILayout.Button("Buff表编辑", GUILayout.Width(150), GUILayout.Height(30))) { TableToolMenu.OpenEditorWindow_CreateBuff(); } GUILayout.EndHorizontal(); }
private void OnGUI() { GUILayout.BeginVertical(GUILayout.Width(1000), GUILayout.Height(800)); OnGUI_SkillList(); GUILayout.EndVertical(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
private void OnGUI() { GUILayout.BeginHorizontal(); this.ShowAniclipList(); this.ShowCurFrame(); GUILayout.EndHorizontal(); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); }
private void OnGUI() { GUILayout.BeginVertical(GUILayout.Width(600), GUILayout.Height(800)); //OnGUI_EditorButton(); OnGUI_BuffList(); GUILayout.EndVertical(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
private void ShowSkillEventWindow() { GUILayout.BeginHorizontal(); this.ShowEventList(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); this.ShowCurEventWindow(); GUILayout.EndHorizontal(); }
private void OnGUI() { GUILayout.BeginVertical(GUILayout.Width(1500), GUILayout.Height(820)); OnGUI_MainWindow(); OnGUI_EditorBottomButtons(); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); GUILayout.EndVertical(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
private void OnGUI_EditorBuffItem(Buff b) { GUILayout.BeginHorizontal(GUILayout.Width(610)); OnGUI_EditorSkillItemToggle(b); GUILayout.BeginVertical(); DrawTableType.DrawDisplayWindow(b); GUILayout.EndVertical(); GUILayout.EndHorizontal(); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); }
private void OnGUI_EditorSkillItem(Skill h) { GUILayout.BeginHorizontal(); OnGUI_EditorSkillItemToggle(h); GUILayout.BeginVertical(); DrawTableType.DrawDisplayWindow(h); GUILayout.EndVertical(); GUILayout.EndHorizontal(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
private void ShowSkillBlock() { blockpos = GUILayout.BeginScrollView(blockpos, GUILayout.Width(320), GUILayout.Height(800)); GUILayout.BeginVertical(GUILayout.Height(780)); GUILayout.Label("当前skill对应skillblock组"); if (this.curSkill != null) { this.ShowBlockList(this.curSkill.Blocks); } GUILayout.EndVertical(); GUILayout.EndScrollView(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
private void ShowAniclipList() { pos = GUILayout.BeginScrollView(pos, GUILayout.Width(320), GUILayout.Height(300)); GUILayout.BeginVertical(); foreach (AniClip clip in this._ani.clips) { this.DrawAniClipItem(clip); } GUILayout.EndVertical(); GUILayout.EndScrollView(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
private void OnGUI_SkillList() { GUILayout.BeginVertical(); windowSelectPosition = GUILayout.BeginScrollView(windowSelectPosition, GUILayout.Width(1010), GUILayout.Height(800)); { foreach (KeyValuePair <int, List <Skill> > kv in skillList) { OnGUI_SkillScrollView(kv); } } GUILayout.EndScrollView(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); GUILayout.EndVertical(); }
private void OnGUI_SkillList() { GUILayout.BeginVertical(); windowSelectPosition = GUILayout.BeginScrollView(windowSelectPosition, GUILayout.Width(1010), GUILayout.Height(800)); { foreach (object obj in skillList) { OnGUI_EditorSkillItem(obj); } } GUILayout.EndScrollView(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); GUILayout.EndVertical(); }
private void OnGUI_SkillScrollView(int k, List <Skill> v) { GUILayout.BeginHorizontal(GUILayout.Width(1500)); GUILayout.BeginHorizontal(GUILayout.Width(200)); for (int i = 0; i < v.Count; i++) { OnGUI_EditorSkillItem(v, i, k); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); } GUILayout.EndHorizontal(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); OnGUI_EditorButtons(k, v); GUILayout.EndHorizontal(); }
private void OnGUI_BuffList() { GUILayout.BeginVertical(); windowSelectPosition = GUILayout.BeginScrollView(windowSelectPosition, GUILayout.Width(600), GUILayout.Height(900)); { for (int i = 0; i < buffList.Count; i++) { OnGUI_EditorBuffItem(i); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); } } GUILayout.EndScrollView(); GUILayout.EndVertical(); }
private void OnGUI_BuffList() { GUILayout.BeginVertical(); windowSelectPosition = GUILayout.BeginScrollView(windowSelectPosition, GUILayout.Width(610), GUILayout.Height(800)); { foreach (Buff b in buffList) { OnGUI_EditorBuffItem(b); } } GUILayout.EndScrollView(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); GUILayout.EndVertical(); }
private void OnGUI() { // if (this.curSkill == null) // { // GUILayout.BeginVertical(GUILayout.Width(1200)); // } GUILayout.BeginVertical(); GUI.SetNextControlName("RefreshFocus"); GUILayout.TextField("", GUILayout.Width(0), GUILayout.Height(0)); GUILayout.BeginHorizontal(GUILayout.Height(800)); this.ShowSkills(); this.ShowSkillBlock(); this.EditorSkillBlock(); GUILayout.EndHorizontal(); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); GUILayout.EndVertical(); }
private void OnGUI() { GUI.SetNextControlName("RefreshFocus"); GUILayout.TextField("", GUILayout.Width(0), GUILayout.Height(0)); GUILayout.BeginHorizontal(GUILayout.Height(800)); { OnGUI_DrawSkillGroup(); OnGUI_DrawSkillBlock(); // GUILayout.BeginVertical(); { OnGUI_DrawAniFrame(); OnGUI_DrawSkillEventWindow(); } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); }
private void OnGUI_SkillList() { GUILayout.BeginVertical(); windowSelectPosition = GUILayout.BeginScrollView(windowSelectPosition, GUILayout.Width(1500), GUILayout.Height(800)); { List <int> keyList = new List <int>(skillList.Keys); keyList.Sort(); for (int i = 0; i < keyList.Count; i++) { int k = keyList[i]; List <Skill> v; if (skillList.TryGetValue(k, out v)) { OnGUI_SkillScrollView(k, v); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); } } } GUILayout.EndScrollView(); GUILayout.EndVertical(); }
private void EditorSkillBlock() { if (this.curblock != null) { EditorSkillTool.GetSkillEventDict(this.curblock, ref seDict); //获取当前block event组 } else { seDict.Clear(); return; } GUILayout.BeginVertical(); this.ShowCurAni(); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); GUILayout.Space(10); this.ShowSkillEventWindow(); //重组 覆盖当前block的List<SkillEvent> EditorSkillTool.PushSkillEventToBlock(ref this.curblock, seDict); EditorUtility.SetDirty(this.ani); GUILayout.EndVertical(); }
private void OnGUI_SkillScrollView(KeyValuePair <int, List <Skill> > kv) { GUILayout.BeginHorizontal(); Vector2 selectPos; if (!selectPosDic.TryGetValue(kv.Key, out selectPos)) { selectPos = Vector2.zero; selectPosDic.Add(kv.Key, selectPos); } selectPosDic[kv.Key] = GUILayout.BeginScrollView(selectPos, GUILayout.Width(1000), GUILayout.Height(200)); { GUILayout.BeginHorizontal(GUILayout.Width(200), GUILayout.Height(200)); for (int i = 0; i < kv.Value.Count; i++) { OnGUI_EditorSkillItem(kv.Value[i]); } GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); TableToolMenu.Layout_DrawSeparator(Color.gray, 2); GUILayout.EndHorizontal(); }
public static void SwitchHandle(object target, TableConfig cfg) { // handle = target; TableToolMenu.OpenEditorWindow_SkillsSelect(target, cfg); }
public static void SwitchHandle(Skill target) { handle = target; TableToolMenu.OpenEditorWindow_BuffsSelect(); }
private void ShowSkills() { int count = this.skill.SkillList.Count; skillpos = GUILayout.BeginScrollView(skillpos, GUILayout.Width(350), GUILayout.Height(800)); GUILayout.BeginVertical(GUILayout.Height(780)); GUILayout.Label("当前skill组"); if (count == 0) { if (GUILayout.Button("新建一个Skill", GUILayout.Width(300))) { // Skill sk = new Skill(); // sk.Blocks = new List<SkillBlock>(); // this.skill.SkillList.Add(sk); Window_SelectSkill window = (Window_SelectSkill)EditorWindow.GetWindow(typeof(Window_SelectSkill), false, "SelectSkillID"); window.Show(this.skill, 0); } } count = this.skill.SkillList.Count; for (int i = 0; i < count; i++) { Skill sk = this.skill.SkillList[i]; GUILayout.BeginHorizontal(GUILayout.Width(300)); if (skillIndex == i) { GUI.color = Color.green; curSkill = sk; } else { GUI.color = Color.white; } if (GUILayout.Button(sk.Id + "")) { if (skillIndex != i) { this.blockIndex = 0; } skillIndex = i; curSkill = sk; GUI.FocusControl("RefreshFocus"); } GUI.color = GUI.backgroundColor; if (GUILayout.Button("add", GUILayout.Width(50))) { // Skill tp = new Skill(); // tp.Blocks = new List<SkillBlock>(); // this.skill.SkillList.Insert(i + 1, tp); Window_SelectSkill window = (Window_SelectSkill)EditorWindow.GetWindow(typeof(Window_SelectSkill), false, "SelectSkillID"); window.Show(this.skill, i); } if (GUILayout.Button("del", GUILayout.Width(50))) { this.skill.SkillList.Remove(sk); if (skillIndex == i) { curSkill = null; skillIndex = 0; } else if (skillIndex > i) { skillIndex--; } } count = this.skill.SkillList.Count; GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.EndScrollView(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
/// <summary> /// 所有技能 /// </summary> private void OnGUI_DrawSkillGroup() { if (skill == null) { return; } GUILayout.BeginVertical(GUILayout.Width(300), GUILayout.Height(800)); //保存按钮 { var oc = GUI.backgroundColor; GUI.color = Color.yellow; if (GUILayout.Button("保存", GUILayout.Width(100), GUILayout.Height(30))) { EditorUtility.SetDirty(skill); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } // GUILayout.EndHorizontal(); GUI.backgroundColor = oc; } GUILayout.Label("技能列表:"); //显示所有按钮 int count = skill.SkillList.Count; for (int i = 0; i < count; i++) { if (curSkillIndex == i) { GUI.color = Color.green; } else { GUI.color = Color.white; } var s = skill.SkillList[i]; s.Id = i + 1; GUILayout.BeginHorizontal(); //每一个技能的横条 { if (GUILayout.Button(s.Id.ToString())) { curSkillIndex = i; curSkill = s; this.curSkillblockList = curSkill.Blocks; curSkillblockIndex = -1; curSkillEvnetIndex = -1; curSkillblock = null; curSkillEventList = null; curAniClip = null; curSkillEventEditor = null; GUI.FocusControl("RefreshFocus"); } GUI.color = GUI.backgroundColor; if (GUILayout.Button("DEL", GUILayout.Width(35))) { skill.SkillList.Remove(s); curSkillIndex = -1; curSkillblockIndex = -1; curSkillEvnetIndex = -1; curSkillblock = null; curSkillEventList = null; curAniClip = null; curSkillEventEditor = null; curSkillblockList = null; count = skill.SkillList.Count; GUI.FocusControl("RefreshFocus"); } } GUILayout.EndHorizontal(); } GUILayout.Space(20); if (GUILayout.Button("创建skill")) { if (skill.SkillList == null || skill.SkillList.Count == 0) { skill.SkillList = new List <Game.Battle.Skill.Skill>(); } var s = new Skill(); // s.Id = skill.SkillList.Count; skill.SkillList.Add(s); } GUILayout.EndVertical(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
/// <summary> /// 当前技能帧事件 /// </summary> private void OnGUI_DrawSkillEvent() { GUILayout.BeginVertical(GUILayout.Width(300), GUILayout.Height(550)); GUILayout.Label("技能事件列表:"); if (curSkillEventList != null) { int count = curSkillEventList.Count; for (int i = 0; i < curSkillEventList.Count; i++) { GUILayout.BeginHorizontal(); if (curSkillEvnetIndex == i) { GUI.color = Color.green; } else { GUI.color = Color.white; } var e = curSkillEventList[i]; if (GUILayout.Button(string.Format("[{0}] " + e.EventName, i))) { this.curSkillEvnetIndex = i; //TODO 需要给Editor进行赋值 SkillEditorData data = skillEditorDict[e.EventName]; curSkillEventEditor = (ISkillEventEditor)data.classdata.Assembly.CreateInstance(data.classdata.FullName); GUI.FocusControl("RefreshFocus"); } GUI.color = GUI.backgroundColor; if (GUILayout.Button("DEL", GUILayout.Width(35))) { curSkillEventList.Remove(e); curSkillblock.Events.Remove(e); this.curSkillEvnetIndex = -1; curSkillEventEditor = null; count = curSkillEventList.Count; GUI.FocusControl("RefreshFocus"); } GUILayout.EndHorizontal(); } } GUILayout.Space(20); if (curSkillblock != null) { if (GUILayout.Button("添加事件")) { Window_SelectSkillEvent window = (Window_SelectSkillEvent)EditorWindow.GetWindow(typeof(Window_SelectSkillEvent), false, "选择创建skillevent"); window.Show(this.curframe, this.curSkillblock, this.curSkillEventList); } } GUILayout.EndVertical(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }
/// <summary> /// 当前技能block /// </summary> private void OnGUI_DrawSkillBlock() { GUILayout.BeginVertical(GUILayout.Width(300), GUILayout.Height(800)); GUILayout.Label("技能块列表:"); if (curSkillblockList != null) { int count = curSkillblockList.Count; for (int i = 0; i < count; i++) { GUILayout.BeginVertical(); if (curSkillblockIndex == i) { GUI.color = Color.green; } else { GUI.color = Color.white; } var sb = this.curSkillblockList[i]; GUILayout.BeginHorizontal(); if (GUILayout.Button(string.Format("[{0}] -" + sb.AniName, i))) { curSkillblockIndex = i; curAniClip = ani.GetClip(sb.AniName); curSkillblock = sb; curSkillEventList = EditorSkillTool.GetCurFrameEventList(this.curframe, curSkillblock); curSkillEvnetIndex = -1; curSkillEventEditor = null; GUI.FocusControl("RefreshFocus"); } GUI.color = GUI.backgroundColor; if (GUILayout.Button("DEL", GUILayout.Width(35))) { this.curSkillblockList.Remove(sb); count = curSkillblockList.Count; curSkillblockIndex = -1; curSkillblock = null; curSkillEventList = null; curSkillEvnetIndex = -1; curAniClip = null; curSkillEventEditor = null; GUI.FocusControl("RefreshFocus"); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); } } GUILayout.Space(20); if (curSkillblockList != null) { if (GUILayout.Button("创建skillBlock")) { Window_SelectAniClip window = (Window_SelectAniClip)EditorWindow.GetWindow(typeof(Window_SelectAniClip), false, "SelectAniClip"); window.Show(this.curSkillblockList, this.ani); } } GUILayout.EndVertical(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }