private static void InitResNameTable() { foreach (object[] args in TableLoader.LoadTable("data/resnametable.txt", 2)) { ResNameTable[args[1]] = args[2]; } }
public void AllNamedTablesAreRegistered(Type type, string name) { TableLoader tl = new TableLoader(); Assert.Contains(type, tl.RegisterdTypes()); Assert.Equal(name, tl.GetTag(type)); }
protected void Application_Start(object sender, EventArgs e) { ThreadPool.SetMinThreads(Environment.ProcessorCount * 2, Environment.ProcessorCount * 10); ThreadPool.SetMaxThreads(Environment.ProcessorCount * 4, Environment.ProcessorCount * 16); // Log LogicCore.Utility.ThirdPartyLog.Log4Net.Initialize(); // Mysql Repository.RepositoryStatic.Init_Mysql(); // Register Singleton Singleton.Register <CryptoFacade>(); Singleton.Register <FootballFixtureDetailConverter>(); Singleton.Register <FootballStandingsDetailConverter>(); Singleton.Register <FootballLeagueDetailConverter>(); Singleton.Register <FootballTeamDetailConverter>(); Singleton.Register <FootballOddsDetailConverter>(); Singleton.Register <FootballPredictionDetailConverter>(); Singleton.Register <FootballVIPFixtureDetailConverter>(); // Register Comparer Singleton.Register <FootballFixtureEqualityComparer>(); // Load Table string tableRootPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "App_Data"); TableLoader.Init(tableRootPath); }
public void Reticle_DrawShot() { var canvas = CreateMockCanvas(); var reticle = CreateReticle(); var trajectory = TableLoader.FromResource("g1_wind"); // How constants calculated: // Reticle: 10x10mil // Canvas: 10000x1000 pixels // Center of Target @ 250ft (see trajectory -> -3.2moa drop (0.95068 mil), 2.6moa windage (0.75828 mil)) // Map center to target: mil to pixel y: 950, x: 758 against zero @ 5000x5000 // Linear size of the target = atan(8 inches / 250 yards) = 0.905414549 mil => 905 pixels // c1 = center - size / 2, c2 = center + size / 2 canvas.Setup(canva => canva.Rectangle( It.Is <float>(f => Approximately(f, 5305, 5)), It.Is <float>(f => Approximately(f, 5497, 5)), It.Is <float>(f => Approximately(f, 6210, 5)), It.Is <float>(f => Approximately(f, 6403, 5)), It.Is <float>(f => Approximately(f, 1, 0.1f)), It.Is <bool>(b => !b), It.Is <string>(s => s == "zecolor"))).Verifiable(); ReticleDrawController controller = new ReticleDrawController(reticle, canvas.Object); controller.DrawTarget(trajectory.Trajectory, DistanceUnit.Inch.New(8), DistanceUnit.Yard.New(250), "zecolor"); canvas.Verify(); }
public void GivenATableWithIndex(string tableName, string indexName, int indexRead, int indexWrite) { var tableDesc = new TableDescription { TableName = tableName, ProvisionedThroughput = new ProvisionedThroughputDescription { ReadCapacityUnits = indexRead, WriteCapacityUnits = indexWrite }, GlobalSecondaryIndexes = new List <GlobalSecondaryIndexDescription> { new GlobalSecondaryIndexDescription { IndexName = indexName, ProvisionedThroughput = new ProvisionedThroughputDescription { ReadCapacityUnits = indexRead, WriteCapacityUnits = indexWrite } } } }; var resource = new AwsResource <TableDescription>(tableName, tableDesc); TableLoader .Setup(x => x.GetResourceAsync(tableName)) .ReturnsAsync(resource); }
protected override void Awake() { base.Awake(); SetPlayComponent(false); TableLoader.LoadAllData(); }
public static void Main(string[] args) { TableLoader.fileLoadPath = @"D:\CSProjects\FlatTable\FlatTable\Test\BinaryFile"; TableLoader.Load <TestTable>(); TableLoader.Load <AnotherTestTable>(); if (AnotherTestTable.ins == null) { return; } List <AnotherTestTable.Value> valueList = AnotherTestTable.ins.list; for (int i = 0; i < valueList.Count; i++) { Debug.WriteLine(valueList[i].id); Debug.WriteLine(valueList[i].hero_name); Debug.WriteLine(valueList[i].speed); Debug.WriteLine(valueList[i].damage); Debug.WriteLine(valueList[i].is_lock); for (int j = 0; j < valueList[i].resource.Length; j++) { Debug.WriteLine(valueList[i].resource[j]); } } }
/// <summary> /// Gets the table. If <see cref="Owner" /> is specified, it is used. /// </summary> /// <param name="tableName">Name of the table. Oracle names can be case sensitive.</param> /// <param name="ct">The ct.</param> public DatabaseTable Table(string tableName, CancellationToken ct) { if (string.IsNullOrEmpty(tableName)) { throw new ArgumentNullException("tableName"); } var loader = new TableLoader(_schemaReader, DatabaseSchema); var handler = ReaderProgress; if (handler != null) { loader.ReaderProgress += RaiseReadingProgress; } var table = loader.Load(tableName, ct); if (ct.IsCancellationRequested) { return(table); } if (DatabaseSchema.DataTypes.Count > 0) { DatabaseSchemaFixer.UpdateDataTypes(DatabaseSchema); } _schemaReader.PostProcessing(DatabaseSchema); return(table); }
private void LoadFromStreamingAssetsFolder() { TableLoader.loadType = LoadType.FilePath; TableLoader.fileLoadPath = Application.streamingAssetsPath + "/Table"; TableLoader.Load <AnotherTestTable>(); if (AnotherTestTable.ins == null) { return; } List <AnotherTestTable.Value> valueList = AnotherTestTable.ins.list; for (int i = 0; i < valueList.Count; i++) { Debug.Log(valueList[i].id); Debug.Log(valueList[i].hero_name); Debug.Log(valueList[i].speed); Debug.Log(valueList[i].damage); Debug.Log(valueList[i].is_lock); for (int j = 0; j < valueList[i].resource.Length; j++) { Debug.Log(valueList[i].resource[j]); } } }
public void NullForUnknownTypes() { TableLoader loader = new TableLoader(); string tag = loader.GetTag(typeof(TableLoaderTests)); Assert.Null(tag); }
private async void Awake() { var tableLoader = new TableLoader(); await tableLoader.LoadAllTableAsync(); TempDI.TableLoader = tableLoader; var sceneManager = new SceneManagerAdapter(); TempDI.SceneManager = sceneManager; var uiManager = new UIManager(tableLoader.GetTable <IUIPath>(), sceneManager); TempDI.UIManager = uiManager; await uiManager.Init(); var roomManager = new RoomManager(); TempDI.RoomManager = roomManager; var gameFSM = new GameFSM(sceneManager, uiManager, roomManager); TempDI.GameFSM = gameFSM; await gameFSM.ChangeFSMAsync(eGameFSM.StartUp); }
private static void InitMsgStringTable() { foreach (object[] args in TableLoader.LoadTable("data/msgstringtable.txt", 1)) { MsgStringTable[args[0]] = args[1]; } }
protected override void Awake() { base.Awake(); TableLoader.LoadAllData(); Debug.Log("이이잉 : " + EnemyData.Get(1).Key); SetPlayCompoenent(false); }
private void Awake() { Instance = this; tableDict = new Dictionary <string, List <Dictionary <string, string> > >(); #if UNITY_EDITOR InitInEdit(); #else InitInWindows(); #endif }
public void TryingToLoadUnregisteredTagReturnsUnknownTable() { TableLoader loader = new TableLoader(); string tag = Guid.NewGuid().ToString(); Table result = loader.Load(tag, null); UnknownTable table = Assert.IsType <UnknownTable>(result); Assert.Equal(tag, table.Name); }
public TrapArchitect() { tableLoader = new TableLoader(); trapBaseFactory = new TrapEffectFactory(); effectFactory = new TrapEffectFactory(); pitContentEffectFactory = new TrapEffectFactory(); gasTrapContentFactory = new TrapEffectFactory(); trapDamagesFactory = new TrapEffectFactory(); mechanismFactory = new TrapEffectFactory(); LoadTables(); }
private static void InitMp3NameTable() { foreach (object[] args in TableLoader.LoadTable("data/mp3nametable.txt", 2)) { if (!MapTable.ContainsKey(args[1])) { MapTable.Add(args[1], new MapTableStruct()); } MapTableStruct mts = (MapTableStruct)MapTable[args[1]]; mts.mp3 = Convert.ToString(args[2]); } }
private static GameObject ImportVpx(string path, bool applyPatch, string tableName) { // create root object var rootGameObj = new GameObject(); var importer = rootGameObj.AddComponent <VpxConverter>(); // load table var table = TableLoader.LoadTable(path); Logger.Info("Importing Table\nInfoName={0}\nInfoAuthorName={1}", table.InfoName, table.InfoAuthorName); importer.Convert(Path.GetFileName(path), table, applyPatch, tableName); return(rootGameObj); }
public void GivenATable(string tableName, int readCapacity, int writeCapacity) { var tableDesc = new TableDescription { TableName = tableName, ProvisionedThroughput = new ProvisionedThroughputDescription { ReadCapacityUnits = readCapacity, WriteCapacityUnits = writeCapacity } }; TableLoader .Setup(x => x.GetResourceAsync(tableName)) .ReturnsAsync(tableDesc); }
/// <summary> /// 初始化一个<see cref="LoaderContext"/>类型的实例 /// </summary> public LoaderContext() { KeyLoader = new KeyLoader(); ReferenceLoader = new ReferenceLoader(); DbmsLoader = new DbmsLoader(); GroupLoader = new GroupLoader(); PhysicalDiagramLoader = new PhysicalDiagramLoader(); ViewLoader = new ViewLoader(); SchemaLoader = new SchemaLoader(); TargetModelLoader = new TargetModelLoader(); TableLoader = new TableLoader(KeyLoader); PackageLoader = new PackageLoader(TableLoader, ReferenceLoader); PdmLoader = new PdmLoader(this); }
public static T GetDeploy <T>(int id) where T : BaseDeploy { Type type = typeof(T); object[] attributes = type.GetCustomAttributes(false); for (int i = 0; i < attributes.Length; i++) { if (attributes[i] is Deploy) { Deploy deploy = (Deploy)attributes[i]; return(TableLoader.Load <T>(deploy.path, id)); } } return(null); }
public bool LoadTable <T>(string file, bool merge, TableSet <T> table = null) where T : TableBase, new() { lock (mLock) { int id = TableSet <T> .HashTable(file); if (!mTaskQueue.Add(id)) { return(false); } TableLoader <T> loader = new TableLoader <T>(id, file, merge, table, mTableFolder, mTableExtension); IsLoading = true; mLoaders.Enqueue(loader); return(true); } }
private List <Character> LFGFetchPage(int Index) { using (var w = new WebClient()) { string Raw; w.Encoding = System.Text.Encoding.UTF8; w.Headers.Add(h_UserAgent); if (Index == -1) { Raw = w.DownloadString(IndexPage); return(TableLoader.ReadTableData(Raw)); } else { Raw = w.UploadString(string.Format(NextPage, Index), RQ); return(TableLoader.ReadTableData(Raw)); } } }
public override void OnImportAsset(AssetImportContext ctx) { Logger.Info("Importing VPX table at {0}...", ctx.assetPath); // create root object var rootGameObj = new GameObject(); var importer = rootGameObj.AddComponent <VpxImporter>(); // load table var table = TableLoader.LoadTable(ctx.assetPath); // instantiate asset handler var assetHandler = new AssetImportHandler(ctx); importer.Import(Path.GetFileName(ctx.assetPath), table, assetHandler); ctx.AddObjectToAsset("main obj", rootGameObj); ctx.SetMainObject(rootGameObj); // select imported object Selection.activeObject = rootGameObj; }
private static List <Character> LFGFetchAll() { using (var w = new WebClient()) { string Raw; List <Character> lfg = new List <Character>(); w.Encoding = System.Text.Encoding.UTF8; //Download first page w.Headers.Add(h_UserAgent); Raw = w.DownloadString(IndexPage); lfg.AddRange(TableLoader.ReadTableData(Raw)); //Download all remaining bool HasData = true; int Index = 0; w.Headers.Add(h_ContentType); Console.WriteLine(); while (HasData) { Console.Write(Index + " "); Raw = w.UploadString(string.Format(NextPage, Index), RQ); if (Raw.Length == 0) { HasData = false; break; } lfg.AddRange(TableLoader.ReadTableData(Raw)); Index++; } Console.WriteLine(); return(lfg); } }
protected virtual void Awake() { if (_importComplete) { return; } var obj = PrefabUtility.GetCorrespondingObjectFromSource(gameObject); if (obj == null) { return; } var path = AssetDatabase.GetAssetPath(obj); GameObject tableRoot = new GameObject(obj.name); var converter = tableRoot.AddComponent <VpxConverter>(); var table = TableLoader.LoadTable(path); converter.Convert(Path.GetFileName(path), table); _importComplete = true; }
public void GivenAListOfTables(IEnumerable <string> tableNames) { TableLoader.Setup(x => x.GetResourceNamesAsync()) .ReturnsAsync(tableNames.ToList()); }
internal FontReader(Stream stream, TableLoader loader) { this.loader = loader; Func <BinaryReader, TableHeader> loadHeader = TableHeader.Read; long startOfFilePosition = stream.Position; this.stream = stream; var reader = new BinaryReader(stream, true); // we should immediately read the table header to learn which tables we have and what order they are in uint version = reader.ReadUInt32(); ushort tableCount = 0; if (version == 0x774F4646) { // this is a woff file // WOFFHeader // UInt32 | signature | 0x774F4646 'wOFF' // UInt32 | flavor | The "sfnt version" of the input font. // UInt32 | length | Total size of the WOFF file. // UInt16 | numTables | Number of entries in directory of font tables. // UInt16 | reserved | Reserved; set to zero. // UInt32 | totalSfntSize | Total size needed for the uncompressed font data, including the sfnt header, directory, and font tables(including padding). // UInt16 | majorVersion | Major version of the WOFF file. // UInt16 | minorVersion | Minor version of the WOFF file. // UInt32 | metaOffset | Offset to metadata block, from beginning of WOFF file. // UInt32 | metaLength | Length of compressed metadata block. // UInt32 | metaOrigLength | Uncompressed size of metadata block. // UInt32 | privOffset | Offset to private data block, from beginning of WOFF file. // UInt32 | privLength | Length of private data block. uint flavor = reader.ReadUInt32(); this.OutlineType = (OutlineTypes)flavor; uint length = reader.ReadUInt32(); tableCount = reader.ReadUInt16(); ushort reserved = reader.ReadUInt16(); uint totalSfntSize = reader.ReadUInt32(); ushort majorVersion = reader.ReadUInt16(); ushort minorVersion = reader.ReadUInt16(); uint metaOffset = reader.ReadUInt32(); uint metaLength = reader.ReadUInt32(); uint metaOrigLength = reader.ReadUInt32(); uint privOffset = reader.ReadUInt32(); uint privLength = reader.ReadUInt32(); this.CompressedTableData = true; loadHeader = WoffTableHeader.Read; } else { // this is a standard *.otf file (this is named the Offset Table). this.OutlineType = (OutlineTypes)version; tableCount = reader.ReadUInt16(); ushort searchRange = reader.ReadUInt16(); ushort entrySelector = reader.ReadUInt16(); ushort rangeShift = reader.ReadUInt16(); this.CompressedTableData = false; } if (this.OutlineType != OutlineTypes.TrueType) { throw new Exceptions.InvalidFontFileException("Invalid glyph format, only TTF glyph outlines supported."); } var headers = new Dictionary <string, TableHeader>(tableCount); for (int i = 0; i < tableCount; i++) { TableHeader tbl = loadHeader(reader); headers[tbl.Tag] = tbl; } this.Headers = new ReadOnlyDictionary <string, TableHeader>(headers); }
public static GameObject ImportIntoScene(string path, GameObject parent = null, bool applyPatch = true, string tableName = null, ConvertOptions options = null) { var sw = Stopwatch.StartNew(); return(ImportIntoScene(TableLoader.LoadTable(path), Path.GetFileName(path), parent, applyPatch, tableName, sw, options)); }
private void LoadTables() { try { basePrimaryTableDie = TableLoader.GetTrapBaseTableDie(); var trapBases = TableLoader.GetTrapBaseContents(); mechanismTableDie = TableLoader.GetTrapMechanismTableDie(); var mechanismTypes = TableLoader.GetTrapMechanismContents(); effectPrimaryTableDie = TableLoader.GetTrapEffectsTableDie(); var trapEffects = TableLoader.GetTrapEffectsContents(); pitTrapTableDie = TableLoader.GetPitTrapTableDie(); var pitContents = TableLoader.GetPitTrapContents(); gasTrapTableDie = TableLoader.GetGasTrapTableDie(); var gasTypes = TableLoader.GetGasTrpContents(); trapDamageTableDie = TableLoader.GetTrapDamageTableDie(); var trapDamages = TableLoader.GetTrapDamages(); foreach (var damage in trapDamages) { trapDamagesFactory.Add(damage.RollUpperBound, new SimpleFactory(damage.DamageDescription)); } foreach (var mechanism in mechanismTypes) { mechanismFactory.Add(mechanism.Key, new SimpleFactory(mechanism.Value)); } foreach (var trapBase in trapBases) { if (trapBase.MechanismTypeSpecified) { trapBaseFactory.Add(trapBase.RollUpperBound, new MechanizedBaseFactory(mechanismFactory, mechanismTableDie, trapBase.TrappedObjectOrArea)); } else { trapBaseFactory.Add(trapBase.RollUpperBound, new SimpleFactory(trapBase.TrappedObjectOrArea)); } } foreach (var content in pitContents) { pitContentEffectFactory.Add(content.RollUpperBound, new SimpleFactory(content.PitContent)); } foreach (var gas in gasTypes) { gasTrapContentFactory.Add(gas.RollUpperBound, new SimpleFactory(gas.GasName)); } foreach (var trapEffect in trapEffects) { if (trapEffect.RollAgain && trapEffect.NumberOfReRolls == 1) { effectFactory.Add(trapEffect.RollUpperBound, new ComplexTrapEffectFactory(effectFactory, effectPrimaryTableDie, trapEffect.EffectDescription)); } else if (trapEffect.RollAgain && trapEffect.NumberOfReRolls > 1) { effectFactory.Add(trapEffect.RollUpperBound, new MultiRollEffectFactory(effectFactory, effectPrimaryTableDie, trapEffect.NumberOfReRolls, trapEffect.EffectDescription)); } else if (trapEffect.HasSubtable && trapEffect.SubtableName == "PitContents") { effectFactory.Add(trapEffect.RollUpperBound, new PitTrapEffectFactory(pitContentEffectFactory, pitTrapTableDie, trapEffect.EffectDescription)); } else if (trapEffect.HasSubtable && trapEffect.SubtableName == "GasType") { effectFactory.Add(trapEffect.RollUpperBound, new GasTrapEffectFactory(gasTrapContentFactory, gasTrapTableDie, trapEffect.EffectDescription)); } else { effectFactory.Add(trapEffect.RollUpperBound, new SimpleFactory(trapEffect.EffectDescription)); } } } catch (Exception ex) { throw; } }