예제 #1
0
        protected override void SwitchToState(BlockState state)
        {
            if (state == currentState)
            {
                return;
            }

            if (((state == BlockState.Normal) && !hasNormalState) || ((state == BlockState.Focused) && !hasFocusedState) ||
                ((state == BlockState.CheckedNormal) && !hasCheckedNormalState) || ((state == BlockState.CheckedFocused) && !hasCheckedFocusedState))
            {
                return;
            }

            // save old state
            BlockState oldState = currentState;

            // set current state
            currentState = state;

            // clean-up
            WaveChildren.Clear();
            Children.Clear();

            // try to create new state
            AtomicBlockStateData stateData = Data[state];

            if (stateData != null)
            {
                // background
                if (stateData.ComponentBackground.HasValue)
                {
                    PaintStyleResult bgRes = ResolvePaintStyle(stateData.ComponentBackground.Value);

                    if (bgRes.Brush != null)
                    {
                        Background = bgRes.Brush;
                    }
                }

                // foreground
                if (stateData.ComponentForeground.HasValue)
                {
                    PaintStyleResult fgRes = ResolvePaintStyle(stateData.ComponentForeground.Value);

                    if (fgRes.Brush != null)
                    {
                        Foreground = fgRes.Brush;
                    }
                }

                // margins and paddings
                Margin  = new Spacing(stateData.MarginLeft, stateData.MarginTop, stateData.MarginRight, stateData.MarginBottom);
                Padding = new Spacing(stateData.PaddingLeft, stateData.PaddingTop, stateData.PaddingRight, stateData.PaddingBottom);

                // setup layout
                TableLayoutTemplate table = stateData.LayoutTemplate as TableLayoutTemplate;

                if (table != null)
                {
                    // save this layout for layout passes
                    currentLayout = table;

                    // create slots
                    for (int i = 0; i < stateData.SlotInfo.Count; i++)
                    {
                        int          slotIndex = stateData.SlotInfo[i].SlotIndex ?? i;
                        RendererBase renderer  = null;

                        // find layout information for the slot
                        TableLayoutItemInfo slotLayout = null;

                        if ((table.LayoutItems != null) && (i < table.LayoutItems.Count))
                        {
                            slotLayout = table.LayoutItems[i];
                        }

                        // find display data for the slot
                        DisplayData dd = null;

                        if (Data.StaticDisplayData != null)
                        {
                            if (slotIndex < Data.StaticDisplayData.Count)
                            {
                                // static display data
                                dd = Data.StaticDisplayData[slotIndex];
                            }
                            else if (serverDisplayData != null)
                            {
                                // server display data (with modified index)
                                dd = serverDisplayData[slotIndex - Data.StaticDisplayData.Count];
                            }
                        }
                        else if (serverDisplayData != null)
                        {
                            // server display data
                            dd = serverDisplayData[slotIndex];
                        }

                        if ((dd != null) && (i < table.LayoutItems.Count))
                        {
                            renderer = Core.UIFactory.CreateRenderer(this, dd, stateData.SlotInfo[i], null, slotLayout);

                            if (renderer != null)
                            {
                                TableLayout.SetSlotPosition(
                                    renderer,
                                    new TableLayoutPosition()
                                {
                                    Column     = table.LayoutItems[i].SlotX,
                                    Row        = table.LayoutItems[i].SlotY,
                                    ColumnSpan = table.LayoutItems[i].SlotXEnd - table.LayoutItems[i].SlotX,
                                    RowSpan    = table.LayoutItems[i].SlotYEnd - table.LayoutItems[i].SlotY
                                });

                                renderer.HorizontalAlignment = HorizontalAlignment.Stretch;
                                renderer.VerticalAlignment   = VerticalAlignment.Stretch;

                                WaveChildren.Add(renderer);
                                Children.Add(renderer);
                            }
                        }
                    }
                }

                // fire required anchors
                switch (oldState)
                {
                case BlockState.Normal:
                {
                    switch (state)
                    {
                    case BlockState.Focused:
                        FireAction(Anchor.OnFocused);
                        break;

                    case BlockState.CheckedNormal:
                        FireAction(Anchor.OnChecked);
                        break;

                    case BlockState.CheckedFocused:
                        FireAction(Anchor.OnChecked);
                        FireAction(Anchor.OnFocused);
                        break;
                    }

                    break;
                }

                case BlockState.Focused:
                {
                    switch (state)
                    {
                    case BlockState.Normal:
                        FireAction(Anchor.OnUnfocused);
                        break;

                    case BlockState.CheckedNormal:
                        FireAction(Anchor.OnChecked);
                        FireAction(Anchor.OnUnfocused);
                        break;

                    case BlockState.CheckedFocused:
                        FireAction(Anchor.OnChecked);
                        break;
                    }

                    break;
                }

                case BlockState.CheckedNormal:
                {
                    switch (state)
                    {
                    case BlockState.Normal:
                        FireAction(Anchor.OnUnchecked);
                        break;

                    case BlockState.Focused:
                        FireAction(Anchor.OnUnchecked);
                        FireAction(Anchor.OnFocused);
                        break;

                    case BlockState.CheckedFocused:
                        FireAction(Anchor.OnFocused);
                        break;
                    }

                    break;
                }

                case BlockState.CheckedFocused:
                {
                    switch (state)
                    {
                    case BlockState.Normal:
                        FireAction(Anchor.OnUnchecked);
                        FireAction(Anchor.OnUnfocused);
                        break;

                    case BlockState.Focused:
                        FireAction(Anchor.OnUnchecked);
                        break;

                    case BlockState.CheckedNormal:
                        FireAction(Anchor.OnUnfocused);
                        break;
                    }

                    break;
                }
                }
            }
        }
예제 #2
0
        public override void ApplyFormattingAndLayout(SlotData slotData, SlotStyleData slotStyleData, TableLayoutItemInfo layout)
        {
            base.ApplyFormattingAndLayout(slotData, slotStyleData, layout);

            Brush background = null;
            Brush foreground = null;
            short fontID     = -1;

            //IMPLEMENT: the rest of the properties in SlotData, SlotStyleData, and TableLayoutItemInfo

            if (layout != null)
            {
                // margins and paddings
                Margin  = new Spacing(layout.LeftMargin, layout.TopMargin, layout.RightMargin, layout.BottomMargin);
                Padding = new Spacing(layout.LeftPadding, layout.TopPadding, layout.RightPadding, layout.BottomPadding);

                // cropping
                Crop = layout.CropStrategy;
            }

            if (slotData != null)
            {
                // background
                if (slotData.Background.HasValue)
                {
                    PaintStyleResult bgRes = ResolvePaintStyle(slotData.Background.Value, PaintStyleUse.Background);

                    if (bgRes.Brush != null)
                    {
                        background = bgRes.Brush;
                    }
                }

                // foreground
                if (slotData.Foreground.HasValue)
                {
                    PaintStyleResult fgRes = ResolvePaintStyle(slotData.Foreground.Value, PaintStyleUse.Foreground);

                    if (fgRes.Brush != null)
                    {
                        foreground = fgRes.Brush;
                    }
                }

                // get font
                fontID = slotData.Font ?? -1;
            }

            if (slotStyleData != null)
            {
                // cropping
                Crop = slotStyleData.Crop;

                // background
                if (slotStyleData.Background.HasValue)
                {
                    PaintStyleResult bgRes = ResolvePaintStyle(slotStyleData.Background.Value, PaintStyleUse.Background);

                    if (bgRes.Brush != null)
                    {
                        background = bgRes.Brush;
                    }
                }

                // foreground
                if (slotStyleData.Foreground.HasValue)
                {
                    PaintStyleResult fgRes = ResolvePaintStyle(slotStyleData.Foreground.Value, PaintStyleUse.Foreground);

                    if (fgRes.Brush != null)
                    {
                        foreground = fgRes.Brush;
                    }
                }

                // get font
                fontID = slotStyleData.Font;
            }

            // use parent foreground if needed
            if (foreground == null)
            {
                foreground = Atomic.Foreground;
            }

            // apply brushes
            Background             = background;
            textControl.Foreground = foreground;

            // apply font
            if (fontID != -1)
            {
                FontReferencePaletteEntry fr = Atomic.FindCascadedPaletteItem(fontID) as FontReferencePaletteEntry;

                if (fr != null)
                {
                    FontDefinition fd = fr.Resolve(Atomic.ParentNode.ApplicationID);

                    if (fd != null)
                    {
                        fd.Apply(textControl);
                    }
                }
            }

            // apply cropping, alignment, tick
            if ((Crop & CropStrategy.Wrap) == CropStrategy.Wrap)
            {
                textControl.TextWrapping = TextWrapping.Wrap;

                if ((Crop & CropStrategy.Tick) == CropStrategy.Tick)
                {
                    textControl.TextTrimming = TextTrimming.WordEllipsis;
                }
                else
                {
                    textControl.TextTrimming = TextTrimming.None;
                }
            }
            else if ((Crop & CropStrategy.Tick) == CropStrategy.Tick)
            {
                textControl.TextWrapping = TextWrapping.NoWrap;
                textControl.TextTrimming = TextTrimming.WordEllipsis;
            }
            else
            {
                textControl.TextWrapping = TextWrapping.NoWrap;
                textControl.TextTrimming = TextTrimming.None;
            }

            // set horizontal alignment (vertical one is done in layout)
            if ((Crop & CropStrategy.AlignLeft) == CropStrategy.AlignLeft)
            {
                textControl.TextAlignment = TextAlignment.Left;
            }
            else if ((Crop & CropStrategy.AlignHCenter) == CropStrategy.AlignHCenter)
            {
                textControl.TextAlignment = TextAlignment.Center;
            }
            else if ((Crop & CropStrategy.AlignRight) == CropStrategy.AlignRight)
            {
                textControl.TextAlignment = TextAlignment.Right;
            }
        }
예제 #3
0
 public virtual void ApplyFormattingAndLayout(SlotData slotData, SlotStyleData slotStyleData, TableLayoutItemInfo layout)
 {
 }
예제 #4
0
        public override void ApplyFormattingAndLayout(SlotData slotData, SlotStyleData slotStyleData, TableLayoutItemInfo layout)
        {
            base.ApplyFormattingAndLayout(slotData, slotStyleData, layout);

            //IMPLEMENT: the rest of the properties in SlotData, SlotStyleData, and TableLayoutItemInfo

            if (layout != null)
            {
                Margin  = new Spacing(layout.LeftMargin, layout.TopMargin, layout.RightMargin, layout.BottomMargin);
                Padding = new Spacing(layout.LeftPadding, layout.TopPadding, layout.RightPadding, layout.BottomPadding);
                Crop    = layout.CropStrategy;
            }

            if (slotData != null)
            {
                // background
                if (slotData.Background.HasValue)
                {
                    PaintStyleResult bgRes = ResolvePaintStyle(slotData.Background.Value, PaintStyleUse.Background);

                    if (bgRes.Brush != null)
                    {
                        Background = bgRes.Brush;
                    }
                }
            }

            if (slotStyleData != null)
            {
                Crop = slotStyleData.Crop;

                // background
                if (slotStyleData.Background.HasValue)
                {
                    PaintStyleResult bgRes = ResolvePaintStyle(slotStyleData.Background.Value, PaintStyleUse.Background);

                    if (bgRes.Brush != null)
                    {
                        Background = bgRes.Brush;
                    }
                }
            }
        }
예제 #5
0
        public RendererBase CreateRenderer(AtomicBlockBase parent, DisplayData data, SlotData slotData, SlotStyleData slotStyleData, TableLayoutItemInfo layout)
        {
            RendererBase res = null;

            if (data != null)
            {
                switch (data.DisplayType)
                {
                case DisplayType.String:
                    res = new TextRenderer(parent);
                    break;

                case DisplayType.ContentReference:
                {
                    ContentReference cref = data.Data as ContentReference;

                    if (cref != null)
                    {
                        switch (cref.MediaType)
                        {
                        case MediaPrimitiveType.Image:
                        case MediaPrimitiveType.ImageStrip:
                            res = new ImageRenderer(parent);
                            break;

                        default:
                            DebugHelper.Out("Unsupported content reference media type: {0}", cref.MediaType);
                            break;
                        }
                    }

                    break;
                }

                case DisplayType.MediaMetaData:
                {
                    MediaMetaData mmd = data.Data as MediaMetaData;

                    if (mmd != null)
                    {
                        ContentReference cref = mmd[Core.System.CurrentDeviceGroup];

                        if (cref != null)
                        {
                            switch (cref.MediaType)
                            {
                            case MediaPrimitiveType.Image:
                            case MediaPrimitiveType.ImageStrip:
                                res = new ImageRenderer(parent);
                                break;

                            case MediaPrimitiveType.String:
                                res = new TextRenderer(parent);
                                break;

                            default:
                                DebugHelper.Out("Unsupported content reference media type: {0}", cref.MediaType);
                                break;
                            }
                        }
                    }

                    break;
                }

                case DisplayType.EditableString:
                    res = new TextEntryRenderer(parent);
                    break;

                default:     //IMPLEMENT: more display types
                    DebugHelper.Out("Unsupported renderer type: {0}", data.DisplayType);
                    break;
                }

                if (res != null)
                {
                    res.SetDisplayData(data);
                    res.ApplyFormattingAndLayout(slotData, slotStyleData, layout);
                }
            }

            return(res);
        }