static public int get_id(IntPtr l) { try { TableConfig.UI self = (TableConfig.UI)checkSelf(l); pushValue(l, true); pushValue(l, self.id); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { TableConfig.UI o; o = new TableConfig.UI(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetId(IntPtr l) { try { TableConfig.UI self = (TableConfig.UI)checkSelf(l); var ret = self.GetId(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_id(IntPtr l) { try { TableConfig.UI self = (TableConfig.UI)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.id = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int WriteToBinary(IntPtr l) { try { TableConfig.UI self = (TableConfig.UI)checkSelf(l); GameFramework.BinaryTable a1; checkType(l, 2, out a1); self.WriteToBinary(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ReadFromBinary(IntPtr l) { try { TableConfig.UI self = (TableConfig.UI)checkSelf(l); GameFramework.BinaryTable a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); var ret = self.ReadFromBinary(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
private void PreloadUiStories() { if (null != m_SceneInfo) { TableConfig.Level level = m_SceneInfo; int ct = level.SceneUi.Count; for (int ix = 0; ix < ct; ++ix) { int uiId = level.SceneUi[ix]; TableConfig.UI ui = TableConfig.UIProvider.Instance.GetUI(uiId); if (null != ui) { if (!string.IsNullOrEmpty(ui.dsl) && !string.IsNullOrEmpty(ui.name)) { GfxStorySystem.Instance.PreloadNamespacedStory(ui.name, ui.dsl); } } } } }
private void LoadUi(int levelId) { TableConfig.Level level = TableConfig.LevelProvider.Instance.GetLevel(levelId); if (null != level) { int ct = level.SceneUi.Count; for (int i = 0; i < ct; ++i) { int uiId = level.SceneUi[i]; TableConfig.UI ui = TableConfig.UIProvider.Instance.GetUI(uiId); if (null != ui) { GameObject asset = UiResourceSystem.Instance.GetUiResource(ui.path) as GameObject; if (null != asset) { GameObject uiObj = GameObject.Instantiate(asset); if (null != uiObj) { uiObj.name = ui.name; if (!string.IsNullOrEmpty(ui.dsl)) { GameFramework.Story.UiStoryInitializer initer = uiObj.GetComponent <GameFramework.Story.UiStoryInitializer>(); if (null == initer) { initer = uiObj.AddComponent <GameFramework.Story.UiStoryInitializer>(); } if (null != initer) { initer.WindowName = ui.name; initer.Init(); } } } } } } } }