void OnFriendFellowPress() { if (false == GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.IsValid()) { return; } Tab_CabalFellowAttr tabFellow = TableManager.GetCabalFellowAttrByID(GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.DataId, 0); if (tabFellow == null) { return; } Tab_CabalFellowTallentSkill tabTalent = TableManager.GetCabalFellowTallentSkillByID(GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.TalentSkill, 0); if (tabTalent == null) { return; } m_PartnerAttrWindow.SetActive(true); m_PartnerAttrWindow.transform.localPosition = new Vector3(200, 0, 0); m_PartnerAttr_HeadIcon.spriteName = tabFellow.Icon; m_PartnerAttr_Quality.spriteName = FellowTool.GetFellowQualityFrame(GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.Quality); m_PartnerAttr_Name.text = GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.Name; m_PartnerAttr_Lucky.text = GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.Lucky.ToString(); m_PartnerAttr_Level.text = GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.Level.ToString(); m_PartnerAttr_TalentIcon.spriteName = tabTalent.Icon; m_PartnerAttr_TalentQuality.spriteName = FellowTool.GetFellowTallentSkillQualityPic(tabTalent.Id); m_PartnerAttr_TalentName.text = tabTalent.Name; m_PartnerAttr_TalentDesc.text = tabTalent.SkillDesc; }
public int GetBaseStarExp() { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); if (line != null) { switch ((FELLOWQUALITY)m_nQuality) { case FELLOWQUALITY.WHITE: return(line.StarExpWhite); case FELLOWQUALITY.GREEN: return(line.StarExpGreen); case FELLOWQUALITY.BLUE: return(line.StarExpBlue); case FELLOWQUALITY.PURPLE: return(line.StarExpPurple); case FELLOWQUALITY.ORANGE: return(line.StarExpOrange); default: return(line.StarExpWhite); } } return(0); }
/// <summary> /// 伙伴普攻ID /// </summary> /// <returns></returns> public int GetFirstSkillId() { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); if (line != null) { return(line.FirstSkillId); } return(-1); }
/// <summary> /// 头像 /// </summary> /// <returns></returns> public string GetIcon() { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); if (line != null) { return(line.Icon); } return(null); }
/// <summary> /// 伙伴分类ID 1动物 2人形 /// </summary> /// <returns></returns> public int GetClassId() { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); if (line != null) { return(line.ClassId); } return(0); }
public int GetCallLevel() { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); if (line != null) { return(line.CallLevel); } return(GlobeVar.INVALID_ID); }
public int GetBlessValueByStar(int starLv) { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); if (line == null) { return(GlobeVar.INVALID_ID); } return(m_BaseBless + (m_nLevel - 1) * line.LevelAddBless + GetAttach_Bless(starLv)); }
public int GetGuardValue() { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); if (line == null) { return(GlobeVar.INVALID_ID); } return(m_BaseGuard + (m_nLevel - 1) * line.LevelAddGuard + GetAttach_Guard(m_nStarLevel)); }
/// <summary> /// IsValid /// </summary> /// <returns></returns> public bool IsValid() { if (m_nDataId >= 0) { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); if (line != null) { return(true); } } return(false); }
void UpdateFellowInfo_Model(Fellow fellow) { if (m_FakeObjGameObject == null || m_PartnerFakeObj == null) { if (m_PartnerFakeObj != null) { DestroyPartnerFakeObj(); } Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(fellow.DataId, 0); if (line == null) { return; } int fakeObjId = line.FakeObjId; m_PartnerFakeObj = new FakeObject(); if (m_PartnerFakeObj == null) { return; } m_PartnerFakeObj.initFakeObject(fakeObjId, GameManager.gameManager.ActiveScene.FakeObjTrans, out m_FakeObjGameObject); m_ModelDrag.ModelTrans = m_PartnerFakeObj.ObjAnim.transform; } else { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(fellow.DataId, 0); if (line == null) { return; } int fakeObjId = line.FakeObjId; Tab_FakeObject FakeObjTable = TableManager.GetFakeObjectByID(fakeObjId, 0); if (FakeObjTable == null) { return; } Singleton <ObjManager> .GetInstance().ReloadModel(m_FakeObjGameObject, FakeObjTable.FakeObjModel, Singleton <ObjManager> .GetInstance().AsycLoadFakeObjOver, FakeObjTable, m_PartnerFakeObj); } }
public int GetAttach_Bless(int starLv) { Tab_CabalFellowAttr lineAttr = TableManager.GetCabalFellowAttrByID(m_nDataId, 0); Tab_CabalFellowStar lineStar = TableManager.GetCabalFellowStarByID(starLv, 0); if (lineAttr != null && lineStar != null) { int nAddValue = 0; if (starLv > 0) { nAddValue = lineStar.GetAttachAttrbyIndex((int)FELLOWATTR.FELLOWATTR_BLESS); } float result = (float)lineAttr.AttachBlessRatio * 0.01f * (nAddValue + lineAttr.AttachBlessOffset); return((int)result); } return(0); }
void SetNameLabel() { if (m_eItemType == ITEM_TYPE.TYPE_ITEM) { Tab_CommonItem tabCommonItem = TableManager.GetCommonItemByID(m_ItemID, 0); if (tabCommonItem != null) { m_Name = tabCommonItem.Name; m_NameLabel.text = m_Name; int nExistTime = tabCommonItem.ExistTime; if (nExistTime > 0) { m_NameLabel.text += StrDictionary.GetClientDictionaryString("#{3316}", (float)nExistTime / 60f / 24f); } } } else if (m_eItemType == ITEM_TYPE.TYPE_FASHION) { Tab_FashionData tabFashionData = TableManager.GetFashionDataByID(m_ItemID, 0); if (tabFashionData != null) { m_Name = tabFashionData.Name; m_NameLabel.text = m_Name; } } else if (m_eItemType == ITEM_TYPE.TYPE_FELLOW) { Tab_CabalFellowAttr tabFellowAttr = TableManager.GetCabalFellowAttrByID(m_ItemID, 0); if (tabFellowAttr != null) { m_Name = tabFellowAttr.Name; m_NameLabel.text = m_Name; } } else if (m_eItemType == ITEM_TYPE.TYPE_MOUNT) { Tab_MountBase tabMountBase = TableManager.GetMountBaseByID(m_ItemID, 0); if (tabMountBase != null) { m_Name = tabMountBase.Name; m_NameLabel.text = m_Name; } } }
bool ShowPet(int petId) { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(petId, 0); if (line == null) { return(false); } int fakeObjId = line.FakeObjId; Tab_FakeObject FakeObjTable = TableManager.GetFakeObjectByID(fakeObjId, 0); if (FakeObjTable == null) { return(false); } m_FakeObj = new FakeObject(); if (m_FakeObj == null) { return(false); } if (false == m_FakeObj.initFakeObject(fakeObjId, GameManager.gameManager.ActiveScene.FakeObjTrans)) { return(false); } m_ModelDrag.ModelTrans = m_FakeObj.ObjAnim.transform; GameManager.gameManager.ActiveScene.InitFakeObjRoot(m_FakeObjLeft, m_FakeObjRight); GameManager.gameManager.ActiveScene.ShowFakeObj(); return(true); // Singleton<ObjManager>.GetInstance().ReloadModel(m_FakeObjGameObject, // FakeObjTable.FakeObjModel, // Singleton<ObjManager>.GetInstance().AsycLoadFakeObjOver, // FakeObjTable, // m_PartnerFakeObj); }
public void OnRebirthClick(Fellow fellow) { if (fellow == null) { return; } if (false == fellow.IsValid()) { return; } Tab_CabalFellowAttr tabAttr = TableManager.GetCabalFellowAttrByID(fellow.DataId, 0); if (tabAttr == null) { return; } Tab_CabalFellowAttr tabBaby = TableManager.GetCabalFellowAttrByID(tabAttr.BabyFellowId, 0); if (tabBaby == null) { LogModule.ErrorLog("The fellow has not baby state, fellow id = " + fellow.DataId); return; } m_CurFellowIcon.spriteName = fellow.GetIcon(); m_CurFellowQualityFrame.spriteName = FellowTool.GetFellowQualityFrame(fellow.Quality); m_CurFellowNameLabel.text = fellow.Name; m_RebirthFellowIcon.spriteName = tabBaby.Icon; m_RebirthFellowNameLabel.text = tabBaby.Name; m_RebirthItemSlot.InitInfo_Yuanbao(null, GlobeVar.PARTNER_REBIRTH_YUANBAO.ToString(), true); m_RebirthWindow.SetActive(true); m_FellowBuffer = fellow; }
//创建伙伴 public static void CreateFellowModel(Obj_Init_Data initData) { if (null == initData) { return; } Tab_CabalFellowAttr fellowAttr = TableManager.GetCabalFellowAttrByID(initData.m_RoleBaseID, 0); if (null == fellowAttr) { return; } //根据ModelId找到CharModel资源 Tab_CharModel charModel = TableManager.GetCharModelByID(fellowAttr.ModelId, 0); if (null == charModel) { return; } GameObject fellow = ResourceManager.InstantiateResource("Prefab/Model/FellowRoot", initData.m_ServerID.ToString()) as GameObject; if (null != fellow) { //加载逻辑体,同时异步加载渲染体 Obj_Fellow objFellow = fellow.AddComponent <Obj_Fellow>(); if (objFellow && objFellow.Init(initData)) { objFellow.CanLogic = true; Singleton <ObjManager> .Instance.AddPoolObj(objFellow.ServerID.ToString(), objFellow); } LoadModelToRoot(fellowAttr.ModelId, EResourceType.CharacterModel, LoadModelComplete, fellow, charModel, null); //ReloadModel(fellow, charModel.ResPath, AsycCreateFellowOver, initData); } }
void HandleFitOnFellow(int nGoodsId, int nFellowID) { m_FitOnVisual.Clear(); Tab_CabalFellowAttr tabFellowAttr = TableManager.GetCabalFellowAttrByID(nFellowID, 0); if (tabFellowAttr == null) { return; } Tab_FakeObject tabFakeObject = TableManager.GetFakeObjectByID(tabFellowAttr.FakeObjId, 0); if (tabFakeObject == null) { return; } m_FitOnVisual.FellowGoodsID = nGoodsId; m_FitOnVisual.FellowID = nFellowID; m_FitOnFakeObj.initFakeObject(tabFellowAttr.FakeObjId, GameManager.gameManager.ActiveScene.FakeObjTrans, out m_FitOnGameObject); m_ModelDrag.ModelTrans = m_FitOnFakeObj.ObjAnim.transform; }
public override bool Init(Obj_Init_Data initData) { if (null == m_ObjTransform) { m_ObjTransform = gameObject.transform; } m_ObjTransform.position = ActiveScene.GetTerrainPosition(new Vector3(initData.m_fX, 0, initData.m_fZ)); //暂时 写死了 后面再用服务器 m_ObjTransform.Rotate(Vector3.up * 135); //服务器发过来的信息 this.ServerID = initData.m_ServerID; BaseAttr.RoleBaseID = initData.m_RoleBaseID; BaseAttr.RoleName = initData.m_StrName; m_OwnerObjId = initData.m_OwnerObjId; StealthLev = initData.m_StealthLev; m_Quality = initData.m_FellowQuality; OptStealthLevChange(); //防止伙伴追上人物导致动作不流畅 把客户端主角伙伴速度修改为和人物一样 if (IsOwnedByMainPlayer() == true) { Singleton <ObjManager> .GetInstance().MainPlayer.CurFellowObjId = ServerID; Singleton <ObjManager> .GetInstance().MainPlayer.CurFellowObjGuid = initData.m_Guid; BaseAttr.MoveSpeed = Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.MoveSpeed; } else { Obj_OtherPlayer otherPlayer = Singleton <ObjManager> .Instance.FindObjInScene(m_OwnerObjId) as Obj_OtherPlayer; if (null != otherPlayer) { otherPlayer.FellowID = ServerID; m_bVisible = otherPlayer.IsVisibleChar(); } BaseAttr.MoveSpeed = initData.m_MoveSpeed; } Tab_CabalFellowAttr fellowAttrTab = TableManager.GetCabalFellowAttrByID(BaseAttr.RoleBaseID, 0); if (fellowAttrTab != null) { //初始化CharModelID,并读取部分客户端信息 ModelID = fellowAttrTab.ModelId; Tab_CharModel charModel = TableManager.GetCharModelByID(ModelID, 0); if (null != charModel) { BaseAttr.HeadPic = charModel.HeadPic; //设置动作路径 AnimationFilePath = charModel.AnimPath; //设置名字版高度 DeltaHeight = charModel.HeadInfoHeight; m_ObjTransform.localScale = new Vector3(charModel.Scale, charModel.Scale, charModel.Scale); m_ObjTransform.localRotation = Utils.DirServerToClient(initData.m_fDir); } } //初始化寻路代理 InitNavAgent(); //初始化AutoMove功能模块 //if (gameObject.GetComponent<AutoMove>() == null) //{ gameObject.AddComponent <AutoMove>(); //} //初始化动画,需要在AnimationFilePath被赋值后进行 if (AnimLogic == null) { AnimLogic = gameObject.AddComponent <AnimationLogic>(); } //初始化特效 if (ObjEffectController == null) { ObjEffectController = gameObject.AddComponent <CharacterEffectBehaviourController>(); } //召出播放特效 if (Singleton <ObjManager> .GetInstance().MainPlayer != null) { if (m_OwnerObjId == Singleton <ObjManager> .GetInstance().MainPlayer.ServerID) { if (GameManager.gameManager.PlayerDataPool.FellowPlayerEffect == true) { //PlayEffect(52); GameManager.gameManager.PlayerDataPool.FellowPlayerEffect = false; } } } if (IsDie()) { OnCorpse(); } else { if (Objanimation != null) { Objanimation.Stop(); } CurObjAnimState = Games.GlobeDefine.GameDefine_Globe.OBJ_ANIMSTATE.STATE_NORMOR; } InitNameBoard(); return(base.Init(initData)); }
void UpdateFriendFellowModel() { if (false == GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.IsValid()) { DestroyFriendPartnerFakeObj(); return; } int nFriendFellowDataId = GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.DataId; m_FriendLockFlag.SetActive(nFriendFellowDataId == GlobeVar.INVALID_ID); m_FriendTips.SetActive(nFriendFellowDataId == GlobeVar.INVALID_ID); if (nFriendFellowDataId == GlobeVar.INVALID_ID) { DestroyFriendPartnerFakeObj(); return; } if (m_FriendFakeObjGameObject == null || m_FriendPartnerFakeObj == null) { if (m_FriendPartnerFakeObj != null) { DestroyFriendPartnerFakeObj(); } Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(nFriendFellowDataId, 0); if (line == null) { return; } int fakeObjId = line.FakeObjId; m_FriendPartnerFakeObj = new FakeObject(); if (m_FriendPartnerFakeObj == null) { return; } m_FriendPartnerFakeObj.initFakeObject(fakeObjId, m_FriendFellowModel, out m_FriendFakeObjGameObject); } else { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(nFriendFellowDataId, 0); if (line == null) { return; } int fakeObjId = line.FakeObjId; Tab_FakeObject FakeObjTable = TableManager.GetFakeObjectByID(fakeObjId, 0); if (FakeObjTable == null) { return; } Singleton <ObjManager> .GetInstance().ReloadModel(m_FriendFakeObjGameObject, FakeObjTable.FakeObjModel, Singleton <ObjManager> .GetInstance().AsycLoadFakeObjOver, FakeObjTable, m_FriendPartnerFakeObj); } }
void UpdateChooseFellowModel(int nChooseDataId = GlobeVar.INVALID_ID) { // 用于加载玩家所选伙伴模型 // 在未开始繁殖时 nChooseDataId = GlobeVar.INVALID_ID 使用脚本中m_BabyFellow的dataid // 在繁殖中时 因为会将所选伙伴从伙伴槽中删除 所以需要传参nChooseDataId 来加载对应模型 int nFellowDataId = GlobeVar.INVALID_ID; if (nChooseDataId == GlobeVar.INVALID_ID) { if (m_BabyFellow == null) { return; } nFellowDataId = m_BabyFellow.DataId; } else { nFellowDataId = nChooseDataId; } if (nFellowDataId == GlobeVar.INVALID_ID) { return; } if (m_ChooseFakeObjGameObject == null || m_ChoosePartnerFakeObj == null) { if (m_ChoosePartnerFakeObj != null) { DestroyPartnerFakeObj(); } Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(nFellowDataId, 0); if (line == null) { return; } int fakeObjId = line.FakeObjId; m_ChoosePartnerFakeObj = new FakeObject(); if (m_ChoosePartnerFakeObj == null) { return; } m_ChoosePartnerFakeObj.initFakeObject(fakeObjId, m_PlayerFellowModel, out m_ChooseFakeObjGameObject); } else { Tab_CabalFellowAttr line = TableManager.GetCabalFellowAttrByID(nFellowDataId, 0); if (line == null) { return; } int fakeObjId = line.FakeObjId; Tab_FakeObject FakeObjTable = TableManager.GetFakeObjectByID(fakeObjId, 0); if (FakeObjTable == null) { return; } Singleton <ObjManager> .GetInstance().ReloadModel(m_ChooseFakeObjGameObject, FakeObjTable.FakeObjModel, Singleton <ObjManager> .GetInstance().AsycLoadFakeObjOver, FakeObjTable, m_ChoosePartnerFakeObj); } }