// Token: 0x06000E4D RID: 3661 RVA: 0x00061C84 File Offset: 0x0005FE84 public static void EnterGameMode() { TabScreenPanelGUI.SetGameName(GameState.Current.RoomData.Name); TabScreenPanelGUI.SetServerName(Singleton <GameServerManager> .Instance.GetServerName(GameState.Current.RoomData)); LevelCamera.SetLevelCamera(GameState.Current.Map.Camera, GameState.Current.Map.DefaultViewPoint.position, GameState.Current.Map.DefaultViewPoint.rotation); GameState.Current.Player.SetEnabled(true); GameState.Current.UpdateTeamCounter(); }
// Token: 0x06000E51 RID: 3665 RVA: 0x00061F78 File Offset: 0x00060178 public static void SortDeathMatchPlayers(IEnumerable <GameActorInfo> toBeSortedPlayers) { List <GameActorInfo> list = (from a in toBeSortedPlayers where a.TeamID == TeamID.NONE select a).ToList <GameActorInfo>(); list.Sort(new GameStateHelper.KillSorter()); TabScreenPanelGUI.SetPlayerListAll(list); }
// Token: 0x06000E52 RID: 3666 RVA: 0x00061FC0 File Offset: 0x000601C0 public static void SortTeamMatchPlayers(IEnumerable <GameActorInfo> toBeSortedPlayers) { List <GameActorInfo> list = (from a in toBeSortedPlayers where a.TeamID == TeamID.BLUE select a).ToList <GameActorInfo>(); List <GameActorInfo> list2 = (from a in toBeSortedPlayers where a.TeamID == TeamID.RED select a).ToList <GameActorInfo>(); list.Sort(new GameStateHelper.KillSorter()); list2.Sort(new GameStateHelper.KillSorter()); TabScreenPanelGUI.SetPlayerListBlue(list); TabScreenPanelGUI.SetPlayerListRed(list2); }
// Token: 0x06000997 RID: 2455 RVA: 0x0003C1F4 File Offset: 0x0003A3F4 private void Update() { this._panelSize.x = (float)(Screen.width * 7 / 8); this._panelSize.y = (float)(Screen.height * 8 / 9); this._rect.x = ((float)Screen.width - this._panelSize.x) * 0.5f; this._rect.y = ((float)Screen.height - this._panelSize.y) * 0.5f; this._rect.width = this._panelSize.x; this._rect.height = this._panelSize.y; bool flag = (AutoMonoBehaviour <InputManager> .Instance.IsDown(GameInputKey.Tabscreen) || TabScreenPanelGUI.ForceShow) && GameState.Current.IsMultiplayer; if (TabScreenPanelGUI.Enabled != flag) { TabScreenPanelGUI.Enabled = flag; if (flag) { TabScreenPanelGUI.SortPlayersByRank(GameState.Current.Players.Values); } } }