// Update is called once per frame void Update() { if (!playerRef) { playerRef = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>(); } if (gameStateManagerRef.inGame && playerRef) { if(Input.GetMouseButtonDown(0) && //used to be pointinsideobject, not pointinsideobjectbutton - doug // if the finger is within the bounds of this object (worldCollisionRef.PointInsideObjectButton(gameObject, gameStateManagerRef.GetTouchController().GetLastFingerPosition()) || worldCollisionRef.PointInsideObjectButton(gameObject, Input.mousePosition)) && !gameStateManagerRef.GetInputManager().tearManagerRef.PlayerCurrentlyTearing && !gameStateManagerRef.GetInputManager().foldRef.currentlyFolding && // not performing a tear or a fold !gameStateManagerRef.GetInputManager().GetFingerGesture().Equals(InputManager.FingerGesture.TEAR) && !gameStateManagerRef.GetInputManager().GetFingerGesture().Equals(InputManager.FingerGesture.FOLD)) { // gameStateManagerRef.GetScreenManager().DisplayScreen(ScreenAreas.RestartLevel); playerRef.playerIsDead = true; } } }
public void Start() { //Grab mainObject prefab to access managers effectively mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0]; if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1) { GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject"); for (int i = 0; i < mainObjectList.Length; ++i) { if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved) mainObject = mainObjectList[i]; } } // Notice, these are attached to the MainObject gameStateManagerRef = mainObject.GetComponent<GameStateManager>(); animationManagerRef = gameStateManagerRef.GetAnimationManager(); inputManagerRef = gameStateManagerRef.GetInputManager(); worldCollisionRef = gameStateManagerRef.GetWorldCollision(); // This script is attached to the player, so we use 'gameObject' here controllerRef = gameObject.GetComponent<TWCharacterController>(); paperObject = GameObject.FindGameObjectWithTag("background"); }
// Use this for initialization void Start() { GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0]; if (GameObject.FindGameObjectsWithTag("MainObject").Length > 1) { GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject"); for (int i = 0; i < mainObjectList.Length; ++i) { if (mainObjectList[i].GetComponent<GameStateManager>().objectSaved) mainObject = mainObjectList[i]; } } // Ensures all necessary scripts are added for the MainObject gameStateManagerRef = mainObject.GetComponent<GameStateManager>(); gameStateManagerRef.EnsureGameScriptsAdded(); worldCollisionRef = gameStateManagerRef.GetWorldCollision(); playerRef = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>(); //Init local reference - J.C. TearManagerLocalRef = GameObject.FindGameObjectWithTag("TearManager").GetComponent<TearManager>(); }
// Update is called once per frame void Update() { if (gameStateManagerRef.inGame) { if (charController == null) { if (GameObject.FindGameObjectWithTag("Player")) charController = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>(); } } //added this because inputmanger wasn't working for me, just comment all of this out if you know how to fix it //douglas //if(Input.touchCount == 1) //{ // if (ReturnTouchType() == TouchType.SWIPE) // { // if (charController != null) // charController.Jump(); // } // else if (Input.deviceOrientation == DeviceOrientation.LandscapeLeft) // { // if (Input.touches[0].position.x > 800.0f) // charController.horizontalMove(5); // else if (Input.touches[0].position.x < 200.0f) // charController.horizontalMove(-5); // } // else if (Input.deviceOrientation == DeviceOrientation.LandscapeRight) // { // if (Input.touches[0].position.x > 800.0f) // charController.horizontalMove(-5); // else if (Input.touches[0].position.x < 200.0f) // charController.horizontalMove(5); // } // else if (Input.deviceOrientation == DeviceOrientation.Portrait) // { // if (Input.touches[0].position.y > 400.0f) // charController.horizontalMove(5); // else if (Input.touches[0].position.y < 100.0f) // charController.horizontalMove(-5); // } // else if (Input.deviceOrientation == DeviceOrientation.PortraitUpsideDown) // { // if (Input.touches[0].position.y > 400.0f) // charController.horizontalMove(-5); // else if (Input.touches[0].position.y < 100.0f) // charController.horizontalMove(5); // } //} //both lines here are placeholders for testing // TouchType blah = ReturnTouchType(); // if(blah != TouchType.NONE){ // Debug.Log(blah.ToString()); // List<Vector2> lol = GetFingerPositions(); // for(int i = 0; i < lol.Count; i++){ // Debug.Log ("Finger " + i + " position: " + lol[i].x + " , " + lol[i].y); // } // } }
/// <summary> /// Start this instance. /// </summary> private void Start() { // Init manger refs touchController = GameObject.FindGameObjectWithTag("MainObject").GetComponent<TouchController>(); gameStateManagerRef = GameObject.FindGameObjectWithTag("MainObject").GetComponent<GameStateManager>(); gameStateManagerRef = GameObject.FindGameObjectWithTag("MainObject").GetComponent<GameStateManager>(); inputManagerRef = GameObject.FindGameObjectWithTag("MainObject").GetComponent<InputManager>(); soundManagerRef = GameObject.FindGameObjectWithTag("MainObject").GetComponent<SoundManager>(); PlayerObjectRef = GameObject.FindGameObjectWithTag("Player"); twCharController = PlayerObjectRef.GetComponent<TWCharacterController>(); unfoldBorderObjectRef = GameObject.FindGameObjectWithTag("unfoldborder"); //Initialize the tornPlatform list which will be modified //during runtime when player triggeres tearing mechanic TornPlatforms = new List<GameObject>(); //Initialize the centerPosition dictionary centerPositions = new Dictionary<GameObject, Vector3>(); //Initialize the list storing the tearable objects which need //to be parented to the world cut piece objectsBelongingToCutPiece = new List<GameObject>(); //Initialize decalObject dictionary storeing every decal object for proper updating and cleanup decalObjects = new Dictionary<GameObject, int>(); //Create new dictionary for platforms original positions originalPlatformPositions = new Dictionary<GameObject, Vector3>(); //Init haveCheckedDecalCollision = new Dictionary<GameObject, bool>(); GameObject[] platforms = GameObject.FindGameObjectsWithTag("Platform"); Platforms = new List<GameObject>(); foreach(GameObject go in platforms) { Platforms.Add(go); } platforms = null; //Store original positions of paltforms foreach(GameObject go in Platforms) { originalPlatformPositions.Add(go, go.transform.position); } OriginalPlatformTopology = new Dictionary <GameObject, int[]>(); foreach(GameObject go in Platforms) { OriginalPlatformTopology.Add(go, go.GetComponent<MeshFilter>().mesh.triangles); } OriginalPlatformTopology.Add(MainStartingWorldPaper, MainStartingWorldPaper.GetComponent<MeshFilter>().mesh.triangles); //init local ref TearLimitBounds = GameObject.FindGameObjectWithTag("TearLimit"); CreateDecalPool(); }
void Start() { // the following is now needed due to the prefab of 'MainObject' GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0]; gameStateManagerRef = mainObject.GetComponent<GameStateManager>(); gameStateManagerRef.EnsureCoreScriptsAdded(); screenManagerRef = mainObject.GetComponent<ScreenManager>(); soundManagerRef = mainObject.GetComponent<SoundManager>(); characterControllerRef = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); // get a reference to the tear manager tearManager = GameObject.FindGameObjectWithTag("TearManager").GetComponent<TearManager>(); // get a reference to fold fold = GameObject.FindGameObjectWithTag("FoldObject").GetComponent<Fold>(); LvlGoalCoreRef = GameObject.FindGameObjectWithTag("GoalCore").GetComponent<LvlGoalCore>(); // Get the global variables reference. GameObject gVar = GameObject.FindGameObjectsWithTag("globalVariables")[0]; globalVariables = gVar.GetComponent<GVariables>(); // if the goal is on the backside move necessary components by offset to be at correct location. if(goalOnBackSide){ // change the box collider on the goal core Vector3 GoalCollider = this.gameObject.GetComponent<BoxCollider>().center; GoalCollider = new Vector3(GoalCollider.x, GoalCollider.y, GoalCollider.z + (offset*2f)); this.gameObject.GetComponent<BoxCollider>().center = GoalCollider; // change the graphics child object position Vector3 GraphicTrans = transform.FindChild("Graphics").transform.position; GraphicTrans = new Vector3(GraphicTrans.x, GraphicTrans.y, GraphicTrans.z + offset); transform.FindChild("Graphics").transform.position = GraphicTrans; // change the goal core child object. Vector3 GoalCoreTrans = transform.FindChild("GoalCore").transform.position; GoalCoreTrans = new Vector3(GoalCoreTrans.x, GoalCoreTrans.y, GoalCoreTrans.z + offset); transform.FindChild("GoalCore").transform.position = GoalCoreTrans; } buttonCamera = GameObject.FindGameObjectWithTag("button"); }
public void Update() { if(gameStateManagerRef.inGame) { if(GameObject.FindGameObjectWithTag("Player")) if(characterController == null) characterController = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>(); if(ifInGame) { ifInGame = false; chooseAnimation(currentAnim); } } }
// Initializes any references that were not set in Start(). private void InitRemainingRefs() { //if(!allLoaded){ if(!paperObject){ paperObject = GameObject.FindGameObjectWithTag("background"); } if(!tearBorder){ tearBorder = GameObject.FindGameObjectWithTag("DeadSpace"); foldBorder = GameObject.FindGameObjectWithTag("foldborder"); unfoldBorder = GameObject.FindGameObjectWithTag("unfoldborder"); unfoldBlocker = GameObject.FindGameObjectWithTag("RayTraceBlocker"); moveBorder = GameObject.FindGameObjectWithTag("insideBorder"); menuButton = GameObject.Find("MenuButton_Prefab"); restartButton = GameObject.Find("RestartButton_Prefab"); } if(GameObject.FindGameObjectWithTag("TearManager")){ tearManagerRef = GameObject.FindGameObjectWithTag("TearManager").GetComponent<TearManager>(); } if(GameObject.FindGameObjectWithTag("Player")){ playerObject = GameObject.FindGameObjectWithTag("Player"); unfoldCollisionRef = playerObject.GetComponent<UnfoldCollision>(); // JUSTIN, CHAR CONTR IS ATTACHED TO THE PLAYER, NOT MAIN OBJECT - D.A. controllerRef = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>(); } if(GameObject.FindGameObjectWithTag("FoldObject")){ foldRef = GameObject.FindGameObjectWithTag("FoldObject").GetComponent<Fold>(); } if(paperObject && tearManagerRef && playerObject && foldRef){ allLoaded = true; } //} }
private void InitGameRefs() { if (playerObject) { if (characterController == null) characterController = playerObject.GetComponent<TWCharacterController>(); } else { playerObject = GameObject.FindGameObjectWithTag("Player"); } if (characterController) if (!characterController.playerIsDead && deathAnimComplete) deathAnimComplete = false; }