public override bool DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, string InExecutablePath, out bool bSupportsPortrait, out bool bSupportsLandscape, out bool bSkipIcons) { string TargetName = Path.GetFileNameWithoutExtension(InExecutablePath).Split("-".ToCharArray())[0]; FileReference TargetReceiptFileName; if (bIsUE4Game) { TargetReceiptFileName = TargetReceipt.GetDefaultPath(InEngineDir, "UE4Game", UnrealTargetPlatform.TVOS, Config, ""); } else { TargetReceiptFileName = TargetReceipt.GetDefaultPath(ProjectDirectory, TargetName, UnrealTargetPlatform.TVOS, Config, ""); } return(TVOSExports.GeneratePList(ProjectFile, Config, ProjectDirectory, bIsUE4Game, GameName, ProjectName, InEngineDir, AppDirectory, TargetReceiptFileName, out bSupportsPortrait, out bSupportsLandscape, out bSkipIcons)); }
public override bool DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, out bool bSupportsPortrait, out bool bSupportsLandscape, out bool bSkipIcons) { return(TVOSExports.GeneratePList(ProjectFile, Config, ProjectDirectory, bIsUE4Game, GameName, ProjectName, InEngineDir, AppDirectory, out bSupportsPortrait, out bSupportsLandscape, out bSkipIcons)); }
public override bool DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory) { return(TVOSExports.GeneratePList(ProjectFile, Config, ProjectDirectory, bIsUE4Game, GameName, ProjectName, InEngineDir, AppDirectory)); }