public void HarpoonRetractedConsiderNextTutStep() { if(readyToAdvance == false) { return; } readyToAdvance = false; if(tutStep == TUTORIAL_PHASE.NormalPlay) { AllowBeasts(true); return; } string str = UnityEngine.StackTraceUtility.ExtractStackTrace (); Debug.Log(str); tutStep = (TUTORIAL_PHASE)( (int)tutStep+1 ); if(tutStep == TUTORIAL_PHASE.TutorialDone) { ScoreManager.instance.EndOfTutorialMessage(); } else { FishSpawnInfinite.instance.UpdateText(); AllowBeasts( (int)tutStep >= (int)TUTORIAL_PHASE.Monsters ); switch(tutStep) { case TUTORIAL_PHASE.SpearFish: FishSpawnInfinite.instance.AddOneFish(); break; case TUTORIAL_PHASE.SpearThree: FishSpawnInfinite.instance.whichFishSeq = 0; FishSpawnInfinite.instance.AddOneFish(1); FishSpawnInfinite.instance.AddOneFish(2); FishSpawnInfinite.instance.AddOneFish(3); break; case TUTORIAL_PHASE.ExtraSpear: FishSpawnInfinite.instance.NextLevel(); break; } } }
public void SetupTutorial(int levSequence) { bool useTut = (levSequence == -1); if(useTut) { tutStep = (TUTORIAL_PHASE)( (int)TUTORIAL_PHASE.NormalPlay+1 ); FishSpawnInfinite.instance.RemoveAll(); AllowBeasts(false); } else { tutStep = TUTORIAL_PHASE.NormalPlay; AllowBeasts(true); FishSpawnInfinite.instance.whichFishSeq = levSequence; FishSpawnInfinite.instance.RemoveAll(); FishSpawnInfinite.instance.SpawnForLevel(); ScoreManager.instance.ResetScore(); } FishSpawnInfinite.instance.UpdateText(); ScoreManager.instance.UpdateSpearCount(); AllMenusOffExcept(inGameUI); }