/// <summary> /// 设置打包运行时设置 /// </summary> private static void SetBuilderRunningTimeSettings(TSysRunningType tType) { RunningTimeSettings.SystemRunningType = tType; sBuildAllConfig = GetBuildConfigAll(); switch (tType) { case TSysRunningType.enEditor: { } break; case TSysRunningType.enRelease: { } break; } }
/// <summary> /// 启动游戏机 /// </summary> /// <returns></returns> public bool GameStart(TSysRunningType tType) { bool bStartRet = CGameClient.Instance.Start(); return(bStartRet); }