/// <summary>
    /// Adds the type of the lights by.
    /// </summary>
    /// <param name="tLight">T light.</param>
    /// <param name="lightType">Light type.</param>
    /// <param name="amount">Amount.</param>
    void AddLightsByType(TSTrafficLight tLight, TSTrafficLight.LightType lightType, int amount)
    {
        TSTrafficLight.TSLight clone = null;
        for (int i = 0; i < tLight.lights.Count; i++)
        {
            if (tLight.lights[i].lightType == lightType)
            {
                clone = tLight.lights[i];
            }
        }

        for (int i = 0; i < amount; i++)
        {
            AddeNewLight(ref tLight);
            tLight.lights[tLight.lights.Count - 1].lightType = lightType;
            if (clone != null)
            {
                tLight.lights[tLight.lights.Count - 1].enableDisableRenderer     = clone.enableDisableRenderer;
                tLight.lights[tLight.lights.Count - 1].lightGameObject           = clone.lightGameObject;
                tLight.lights[tLight.lights.Count - 1].lightMeshRenderer         = clone.lightMeshRenderer;
                tLight.lights[tLight.lights.Count - 1].lightTexture              = clone.lightTexture;
                tLight.lights[tLight.lights.Count - 1].shaderTexturePropertyName = clone.shaderTexturePropertyName;
            }
        }
    }
    /// <summary>
    /// Removes the type of the lights by.
    /// </summary>
    /// <param name="tLight">T light.</param>
    /// <param name="lightType">Light type.</param>
    /// <param name="amount">Amount.</param>
    void RemoveLightsByType(TSTrafficLight tLight, TSTrafficLight.LightType lightType, int amount)
    {
        int result = 0;

        TSTrafficLight.TSLight light = null;
        for (int i = 0; i < tLight.lights.Count; i++)
        {
            light = tLight.lights[i];
            if (result == amount)
            {
                break;
            }
            if (light.lightType == lightType)
            {
                tLight.lights.Remove(light);
            }
            result++;
        }
    }